Announcing SunBurn 2.1 - Platform Independent...
Hello SunBurn community! Over the past year we've quietly worked on several awesome new advancements to the SunBurn Game Engine - and now, at long last, we're ready to start announcing the details...
SunBurn 2.0 goes Gold! Framework Edition Ships...
Hello SunBurn community! We're very excited to announce we've shipped the official gold release of SunBurn Game Engine 2.0 ! The release is version 2.0.18.E, which we posted as a feature complete...
New SunBurn Examples - Learn to Create Scenes...
Hello SunBurn community! This afternoon we released two new examples for the SunBurn Game Engine - as well as awesome updates to a number of existing examples! Create Scenes in Code The two new examples...
Orbitron: Revolution blasts onto Xbox LIVE Marketplace...
Hello SunBurn community! Talk about an exciting weekend! The awesome team at Firebase Industries just released Orbitron: Revolution - easily the most impressive looking game to ever hit the XBLIG channel...
SunBurn Game Engine Storms into Dream Build Play...
Hello SunBurn community! As you’ve probably heard, this year’s SunBurn Dream Build Play entries already made quite an impression on XNA developers, gamers and the game media alike. There are...
SunBurn powers British Airways demo at Microsoft...
Last week at the Windows Phone Mango event, Microsoft showed off a fantastic virtual check-in demo we helped develop for Microsoft and British Airways. The demo couples a traditional UI for ticket confirmation...
SunBurn Game Engine: Audio System, Drag-Drop,...
Hello SunBurn community! As you know the SunBurn Game Engine early adopter is going very well. SunBurn is more feature rich than ever and we’ve nearly completed the early adopter roadmap. To top...
SunBurn 2.0 Game Engine - Early Adopter Launched...
Hello SunBurn community! Today we launched the SunBurn 2.0 Game Engine early adopter, the next evolution of SunBurn that goes well beyond lighting and rendering. (return of the Woot cat!) SunBurn 2.0 Features...