SunBurn 2.0 goes Mobile on Windows Phone 7!
Hello SunBurn community! With the SunBurn 2.0 Game Engine release mere days away, we're ready to announce two of its biggest and most exciting new features! Full Windows Phone 7 Support It's been...
SunBurn 2.0 upgrade for our Torque customers
Hello community, If you are following game development news you’ve probably already heard that Instant Action (previously Garage Games) closed down yesterday. We definitely wish the staff well as...
SunBurn 2.0: Collisions, Scenegraph, and Components
Hello SunBurn community! Last month we announced SunBurn Game Engine 2.0 , a new version that takes everything you know and love about SunBurn beyond lighting and rendering. And today we’re going...
Announcing the SunBurn 2.0 Game Engine
Hello SunBurn community! For the past six months we've been quietly working on an awesome new version of SunBurn - one that takes what you know and love about SunBurn well beyond lighting and rendering...
SunBurn 1.3.2 Launched!
We are very excited to announce SunBurn 1.3.2 , the first full release of 1.3 is now live! As mentioned in previous blogs this release is absolutely massive , and easily the biggest SunBurn update ever...
GameFest 2010 - Wrap Up
We’re back from GameFest, and man it was an awesome conference for us. In two short days we were able to meet up with a number of SunBurn developers, announce the new SunBurn Editor, and showoff...
Avatar Lighting, Shadows, and SunBurn 1.3
Last night we launched SunBurn Engine 1.3.1 , the first release of SunBurn’s updated API. While this release focuses on opening up more of the SunBurn API, and making the system even more modular...
SunBurn 1.2 and Xbox Deferred
We’re very excited to announce that SunBurn 1.2.5 launched on Friday. This release is absolutely packed full of new features, improvements, and a number of enhancements requested by the SunBurn community...