Latest Updates, Examples, and More
Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements, an updated instancing example, tutorials on ambient occlusion mapping, and sneak-peeks...
Ambient Occlusion Mapping Tutorial
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed it with the SunBurn community in mind using nothing more than XSI Mod Tool , a free program...
New Releases and XNA 3.1
Today we launched two exciting new releases of SunBurn (versions 1.1.6 and 1.2.2), which include an even smoother editor workflow, new options when importing materials from your modeling application, a...
Community Resources and API Documentation
Over the past few weeks we've introduced some awesome new sections to the SunBurn online documentation to make finding and sharing game development information easy. Community Resources Certainly one...
New Community Home Page and Xbox LIVE Avatars
We've just rolled out cool new updates to the SunBurn community site that make finding the latest info easier and browsing the forums even more interesting. The big update is our new community home...
SunBurn Lighting and Rendering Engine Launched...
It's official, SunBurn is now available in the Synapse Gaming store! We're very happy to announce all four editions of SunBurn have launched and are available for immediate download after purchase...
SunBurn Coming and More Details!
Last week I talked about the upcoming launch of SunBurn – Synapse Gaming's latest lighting and rendering technology. We received a lot of emails asking about SunBurn, the community, and pricing...
SunBurn Ready to Launch!
With over two years of research and development and a year of focused peer feedback, SunBurn – Synapse Gaming's latest generation of lighting and rendering technology – is getting ready...
Latest Updates, Examples, and More
Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements, an updated instancing example, tutorials on ambient occlusion mapping, and sneak-peeks...
Ambient Occlusion Mapping Tutorial
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed it with the SunBurn community in mind using nothing more than XSI Mod Tool , a free program...
New Releases and XNA 3.1
Today we launched two exciting new releases of SunBurn (versions 1.1.6 and 1.2.2), which include an even smoother editor workflow, new options when importing materials from your modeling application, a...
Community Resources and API Documentation
Over the past few weeks we've introduced some awesome new sections to the SunBurn online documentation to make finding and sharing game development information easy. Community Resources Certainly one...
New Community Home Page and Xbox LIVE Avatars
We've just rolled out cool new updates to the SunBurn community site that make finding the latest info easier and browsing the forums even more interesting. The big update is our new community home...
SunBurn Lighting and Rendering Engine Launched...
It's official, SunBurn is now available in the Synapse Gaming store! We're very happy to announce all four editions of SunBurn have launched and are available for immediate download after purchase...
SunBurn Coming and More Details!
Last week I talked about the upcoming launch of SunBurn – Synapse Gaming's latest lighting and rendering technology. We received a lot of emails asking about SunBurn, the community, and pricing...
SunBurn Ready to Launch!
With over two years of research and development and a year of focused peer feedback, SunBurn – Synapse Gaming's latest generation of lighting and rendering technology – is getting ready...