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GameFest 2010 - Wrap Up
We’re back from GameFest, and man it was an awesome conference for us. In two short days we were able to meet up with a number of SunBurn developers, announce the new SunBurn Editor, and showoff the SunBurn Avatar Club demo. We also learned that...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-15-2010
Gamefest - Editor Update
This is my first blog and I thought I’d make it a good one. We’ve been working on some under-wraps projects here at Synapse Gaming for some time and Gamefest is the perfect time to announce one to the community. Instead of saying any more...
Posted to
Ross FiveSidedBarrel Blog
by
Ross "FiveSidedBarrel"
on 02-11-2010
GameFest Day 1 - Awesome SunBurn Demo!
This year for GameFest we put together an awesome demo showing the latest SunBurn Engine 1.3 features including; Xbox LIVE avatar integration, avatar lighting and shadows, and several upcoming unannounced features. While the details are juicy, I'll...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-10-2010
GameFest Day 1 - More setup
We woke up bright and early this morning to do a little last-minute work on the Synapse Gaming booth. While yesterday was technically setup-day, we arrived late in Seattle due to massive snow storms on the east coast (again!) and only had a few hours...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-10-2010
GameFest 2010 - Follow us live!
GameFest 2010 is finally here and the Synapse Gaming crew is on the GameFest expo-floor pimping SunBurn, Xbox development, and all things XNA! If you're attending GameFest swing by the booth to see the latest SunBurn development, tools, and demos...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-10-2010
Avatar Lighting, Shadows, and SunBurn 1.3
Last night we launched SunBurn Engine 1.3.1 , the first release of SunBurn’s updated API. While this release focuses on opening up more of the SunBurn API, and making the system even more modular and customizable, there are also a couple of great...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 01-26-2010
Scene concepts in SunBurn
With our recent launch of SunBurn Framework complete I had some time to do what I enjoy most (mess around with SunBurn!) I like to do quick scene "sketches" to determine how a certain art style and focus will come across in engine. Here's...
Posted to
Alex Turbosmooth Blog
by
Alex "Turbosmooth Operator"
on 12-19-2009
SunBurn 1.2 Developer Hub
Today we launched the latest SunBurn update, version 1.2.6, which includes a number of API enhancements, greater control over SunBurn’s internal rendering, and the new SunBurn Developer Hub … SunBurn Developer Hub If you’re following...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 12-06-2009
A glimpse into SunBurn examples.. (The Dojo)
The Dojo We still have much to do, but it is coming along nicely after a day's work. Still many additions to be made and tweaks to be done, but we'd like for you, the community, to get a sneak peek at a future release! This example started out...
Posted to
Alex Turbosmooth Blog
by
Alex "Turbosmooth Operator"
on 12-05-2009
SunBurn 1.2 and Xbox Deferred
We’re very excited to announce that SunBurn 1.2.5 launched on Friday. This release is absolutely packed full of new features, improvements, and a number of enhancements requested by the SunBurn community. But by far the biggest new feature is Xbox...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 11-02-2009
Latest Updates, Examples, and More
Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements, an updated instancing example, tutorials on ambient occlusion mapping, and sneak-peeks at some of the future examples we're working on...
Posted to
JohnK Blog
by
JohnK (WorkingOnTheSite)
on 10-19-2009
Detail Maps and Basic Instanced Rocks
Hey all, We've recently done some testing involving the use of two normal maps on objects, one to give an objects overall shape and form while the other gives a tiled detail map. To put it simply, we use two UV channels -- the first is a tiled UV...
Posted to
Alex Turbosmooth Blog
by
Alex "Turbosmooth Operator"
on 10-09-2009
Ambient Occlusion Mapping Tutorial
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed it with the SunBurn community in mind using nothing more than XSI Mod Tool , a free program, and SunBurn. The basic idea behind the generation...
Posted to
Alex Turbosmooth Blog
by
Alex "Turbosmooth Operator"
on 09-25-2009
New SunBurn Updates and Examples
Today we launched two new updates to SunBurn featuring a number of new features including: enhanced WinForms support, render target helper for quickly and easily generating reflection, refraction, and render-to-texture maps, model mesh optimizer, and...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 08-14-2009
Community Blogs, Instancing Example, and More
This week we rolled out a ton of new community features, documentation, and the new SunBurn Instancing example . Community Updates We've had requests for a more general forum to hang out in, talk about projects, and more. This is an excellent idea...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 07-27-2009
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