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SunBurn 2.1 EA - Now running DirectX 11!
Oculus Rift 3D stereoscopic rendering support in SunBurn...
SunBurn 2.1 EA - the Countdown Begins!
New ShaderLib release with a new effect and bug fixes...
Back from the Holidays and Happy 2013!
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SunBurn 2.1 EA - Now running DirectX 11!
Hello SunBurn Community! Today we dive into some awesome details about the coming SunBurn Game Engine 2.1 Early Adopter! And I thought the best place to start is with the exciting new support for DirectX 11.x, which brings new devices (Microsoft Surface...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 03-21-2013
Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
Get ready for Oculus Rift ready titles powered by SunBurn The wait is nearly over and dev kits are shipping this week! Lot's of excitement is all over the web as people want to develop and experience new 3D games within the Oculus Rift. I'll be...
Posted to
Community Blogs
by
holophone3d
on 03-19-2013
SunBurn 2.1 EA - the Countdown Begins!
Hello SunBurn Community! The countdown begins! That's right, the new SunBurn Game Engine 2.1 Early Adopter is about to launch - and we're counting-down the next few weeks with blogs about all of the new features, tools, and supported platforms...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 03-07-2013
New ShaderLib release with a new effect and bug fixes plus more!
Hi everyone, I updated my ShaderLib plug-in with a new effect, VelocityBuffer Motion blur and fixed a few bugs too. I also put together a video tutorial on how to use the ShaderLib, you can look at it here: https://www.vicogamestudio.com/projects/shader...
Posted to
Community Blogs
by
UjenT
on 01-22-2013
Back from the Holidays and Happy 2013!
Hello SunBurn community! We're back from the holiday break and hope everyone had an excellent time! It's exciting to be back, the holiday break is our favorite R&D period and we already have a ton of new toys lined up for 2013 (including SunBurn...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 01-07-2013
Preview of a new Post-Processor in VICO Game Studio ShaderLib
First of all Merry Christmas to everyone here in the community especially the guys at Synapse Gaming. I have been working on a new implementation for a proper Motion Blur, one that accounts for object movement and not just camera movement (already in...
Posted to
Community Blogs
by
UjenT
on 12-25-2012
SunBurn & HLSL Shaders
In this chapter, I introduce HLSL Shaders in SunBurn, the basic framework of the shader and how to get in and start modifying the pixel shader function: http://dsebj.evolvingsoftware.com/2012/11/20/sunburn-hlsl-shaders/ Cheers, Sebastian
Posted to
Community Blogs
by
DSebJ
on 11-20-2012
BEPU Physics Plugin - Character Controller & FPS Camera Tutorial
Continuing on in the BEPU Physics Plugin Tutorials, I've written up the following tutorial which introduces the BEPU Character Control, link it up to a controller and use an FPS perspective camera: http://dsebj.evolvingsoftware.com/2012/11/12/bepu...
Posted to
Community Blogs
by
DSebJ
on 11-12-2012
Announcing SunBurn 2.1 - Platform Independent Game Engine!
Hello SunBurn community! Over the past year we've quietly worked on several awesome new advancements to the SunBurn Game Engine - and now, at long last, we're ready to start announcing the details! Platform Independent Starting with the upcoming...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 10-23-2012
Update to the ShaderLib by VICO Game Studio: Added FXAA
Finally got the time to finish implementing FXAA into my ShaderLib, got a few requests for this one. Here's a little comparison of no FXAA and with FXAA: Performance is very good, adds only 1ms to the rendering at 720p on the Xbox 360. Please post...
Posted to
Community Blogs
by
UjenT
on 10-23-2012
BEPU Physics Plugin - Tutorial
I've written up a tutorial, to walk through the process of swapping out the in built physics implementation and replacing it with CJ Bailey's Plugin Implementation. http://dsebj.evolvingsoftware.com/2012/10/14/cj-baileys-of-greedy-goblin-software...
Posted to
Community Blogs
by
DSebJ
on 10-14-2012
BEPU Physics Plugin - Compound Bodies
Greetings fellow SunBurners! Some of you may be aware of my BEPU Physics Plugin which I released just before SunBurn was updated to incorporate improved physics. I had considered scrapping it to be honest, since the updated SunBurn physics made it largely...
Posted to
Community Blogs
by
CJ Bailey
on 10-02-2012
IGF now officially hosted in github.com
It’s been a long time since I had the opportunity or reason to post a new entry in this blog mainly because my son and current daily job don’t let me enought spare time to move on my side projects. Still, today, I received an email from Jeff...
Posted to
Community Blogs
by
Philippe Da Silva
on 09-24-2012
Awesome new SunBurn and Community Updates!
Hello SunBurn community! Today we posted two new updates! The first is to the community site, which makes it even easier to browse the examples, plugins, and more you're looking for. The other is to SunBurn 2.0 (version 2.0.18.F) - it includes a number...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 07-25-2012
TDC BRAZIL 2012
Hello everybody. I was a speaker at the event TDC BRAZIL 2012, where I talk a little about how to develop games for Windows Phone with SunBurn. Below I leave some photos of the event. Thank you. More informations: http://futurongame.com Persio Flexa showing...
Posted to
Community Blogs
by
Pérsio Flexa
on 07-12-2012
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