Reflections and refractions

Here's my blog addition. After "HOURS" I finally have a good reflections and refractions !

Not please with thr frame rate, but I will work on it.


Posted 07-22-2009 6:09 PM by ggblake

Comments

JohnK "bobthecbuilder" wrote re: Reflectiosn and refractions
on 07-22-2009 7:23 PM

Looks cool.  Did you switch over to the render manager for generating the reflections?  The reflection and main scene look very consistent.

The terrain is looking very cool too, I like the detail in the distant mountains.  Is it all in the geometry, or are you using high-res terrain textures?

Great work btw!

ggblake wrote re: Reflectiosn and refractions
on 07-23-2009 9:40 AM

All rendering (except the skybox) is within the rendermanager. All objects are resubmitted before the call to the manager draws to a render target, as frame, which I think is the main reasn for a frame rate hit. I need to clear the rendermanager as I don't want to terrain submitted for the refraction map, hence the dilema

The geometry is providing the details in the mountains. I derive it from a grayscale image, which therefor provides me with terrain collisionheights automatically

Thanks for the comments. With reflectiosn moving alon I can now focus on lighting and artwork

dug diamond wrote re: Reflections and refractions
on 08-11-2009 6:58 AM

cool work

when i have something plausible to show i will also post screenies



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