Brain 2 is now finally Open-Source!
Download link: http://brain2.codeplex.com/
What is Brain 2? Brain 2 is a Game Engine, that combined with SunBurn can do awesome stuff!
How can I use Brain 2 with SunBurn? Just download the latest Source from the Codeplex source control!(or just go to the Download section, and download the v0.1 release, it's the newest). All SunBurn Integration projects are inside the Brain 2's solution.
Is there any info/doc about it? I'm working on a documentation for the Engine, and on some tutorials for YouTube. The first thing you 'd want to do before downloading Brain 2 is to install this complement: http://visualstudiogallery.msdn.microsoft.com/2d81fec6-71f3-4fa5-87b4-c2aa18e42f92/ . It's called "Collapse Solution". Brain 2' solution has over 52 projects, and has more to come(o__O yes, I know, it's too much).
Look at some screenshots took from the SunBurn samples*:
* -> If the Engine's Instance OnDevelopment Property is true, you can press F5 and take screenshots anywhere. SunBurn is compatible with this, and all the screenshots below were taken using this method =)
What are the next things to be added to the Engine?
-> FPS System(First Person Shooter) = The Engine already have a library called "Brain 2 FPS" which contains useful stuff to combine BEPU and Brain 2, making it easy to make an FPS game. It's not finished yet, and will be combined with Brain 2's Bullet System(not sure if they are going to stay on the same library, because non-FPS games can still use the Bullet System for other stuff)
-> Visual Scripting = The Visual Scripting and the VS Editor are already started and 'working'. Soon it will be really useful for public.
-> Scripting = Not even started yet, but it's on my list.
-> RPG System = A System to make RPG games without the need to code, only the Editor (just like the FPS system, but you can use it without coding/with coding, it's your choice).
-> Model Exporter = Model Exporter made to WORK with SunBurn and Brain. Not working yet, but the final idea is to make an exporter that can export/import even the "devil's mesh" with animation and hell on board(YES, I hate DirectX and FBX formats).
-> Mannny more
05-21-2012 6:26 PM