First of all Merry Christmas to everyone here in the community especially the guys at Synapse Gaming.
I have been working on a new implementation for a proper Motion Blur, one that accounts for object movement and not just camera movement (already in the ShaderLib).
My implementation uses dual or single Velocity buffers, your choice, to determine each objects speed as well as the camera movement. Here is a little preview of it in action:
In this shot the camera is standing still and the object is moving sideways from left to right.
I hope to finish this up in the next week for all of you to try out.
12-25-2012 8:27 AM