Preview of a new Post-Processor in VICO Game Studio ShaderLib

First of all Merry Christmas to everyone here in the community especially the guys at Synapse Gaming.

I have been working on a new implementation for a proper Motion Blur, one that accounts for object movement and not just camera movement (already in the ShaderLib).

My implementation uses dual or single Velocity buffers, your choice, to determine each objects speed as well as the camera movement. Here is a little preview of it in action:

In this shot the camera is standing still and the object is moving sideways from left to right.

I hope to finish this up in the next week for all of you to try out.

Thank you.


Posted 12-25-2012 8:27 AM by UjenT

Comments

Sehlor wrote re: Preview of a new Post-Processor in VICO Game Studio ShaderLib
on 12-26-2012 11:12 AM

Hi man,

Great update, thanks.

Did you resolve the issue with HDRPostProcessor?

Regards

UjenT wrote re: Preview of a new Post-Processor in VICO Game Studio ShaderLib
on 12-26-2012 12:23 PM

Hey Sehlor,

I did and will include it in the new update, but can you make sure that you're adding the HDRPostProcessor after loading the scene. Reason being, ShaderLib replaces the PostProcessorManager with a custom one and therefor removes any existing post processors.

MadMojo wrote re: Preview of a new Post-Processor in VICO Game Studio ShaderLib
on 01-10-2013 7:14 PM

Looks nice. =) I like it.



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