Get ready for Oculus Rift ready titles powered by SunBurn
I finally received my OculusRift a few weeks ago and I've been doing a number of fun things with it! Lot's of excitement is all over the web as people want to develop and experience new 3D games within the Oculus Rift. I've updated my Stereoscopic Renderer for full Oculus Rift rendering and I just added full headtracking support! You can easily add this functionality to your games in less than 6 lines of code! Check out the video for what it looks like and how to use it. If you need a refresher on how easy it is to get Stereoscopic support in SunBurn check out my blog post here: Stereo3D in SunBurn
Start coding now: 3D StereoscopicRenderer Plugin
Get the sample: Dojo Framework (OculusRift + Headtracking)
Adding OculusRift support to your game is still under 5 lines of code!
If you have a shipping title and you're interested in adding support, it should be easy. All the samples in SunBurn are super simple to add support just by following the instructions in the plugin or copying the sample. If you run into a snag, just post or even better - crack open the source and fix it!
How can you help? Refining the headtracking integration experience...
This plugin will handle all the heavy lifting for rendering to the Oculus Rift and getting all the headtracking data back from the sensors. By default it will auto update the stereo views to match exactly what you're looking at in the Rift. However, creating a seamless experience with existing character controllers will require you guys to think about the best way to do this. For example, "how do the headtracking an mouse play nice together"? I'm not sure, hopefully you guys can help refine and develop best practices for this.
And last but certainly not least Stereoscopic OculusRift support is incoming on SunBurn 2.1!
That's right folks, C# Win8 Modern RT apps running in stereo mode with Oculus Rift support is right around the corner with the upcoming public 2.1 Early Adopter release. I'll be releasing the plugin updates for the 2.1 EA program starting soon. Below is a pic of the stereo renderer running on my SurfaceRT. And for those of you wondering, there were almost no changes to my sources to make this happen, 2.1 really is that close to 2.0! ;)
Go forth and embrace the future of all things stereoscopic (and Oculus Rift) in SunBurn!
03-18-2013 10:16 PM