SunBurn
Media
Downloads
Community
Clients
About Us
Community
|
Featured Games
|
Resources
|
Sign In or Join!
Community Blogs
Community Blogs
Home
Write a new blog post
View posts from all blogs
Syndication
RSS for Posts
Atom
RSS for Comments
Email Notifications
Go
Recent Posts
Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
New ShaderLib release with a new effect and bug fixes plus more!
Preview of a new Post-Processor in VICO Game Studio ShaderLib
SunBurn & HLSL Shaders
BEPU Physics Plugin - Character Controller & FPS Camera Tutorial
Archives
March 2013 (1)
January 2013 (1)
December 2012 (1)
November 2012 (2)
October 2012 (3)
September 2012 (1)
July 2012 (2)
June 2012 (2)
May 2012 (4)
March 2012 (4)
February 2012 (1)
January 2012 (1)
December 2011 (3)
October 2011 (3)
August 2011 (4)
July 2011 (2)
June 2011 (1)
May 2011 (2)
April 2011 (3)
March 2011 (2)
February 2011 (3)
January 2011 (2)
December 2010 (1)
November 2010 (1)
August 2010 (1)
May 2010 (2)
March 2010 (1)
July 2009 (1)
Sort by:
Most Recent
|
Most Viewed
|
Most Commented
Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
Get ready for Oculus Rift ready titles powered by SunBurn I finally received my OculusRift a few weeks ago and I've been doing a number of fun things with it! Lot's of excitement is all over the web as people want to develop and experience new...
Published
03-18-2013 10:16 PM
by
holophone3d
New ShaderLib release with a new effect and bug fixes plus more!
Hi everyone, I updated my ShaderLib plug-in with a new effect, VelocityBuffer Motion blur and fixed a few bugs too. I also put together a video tutorial on how to use the ShaderLib, you can look at it here: https://www.vicogamestudio.com/projects/shader...
Published
01-22-2013 1:03 PM
by
UjenT
Preview of a new Post-Processor in VICO Game Studio ShaderLib
First of all Merry Christmas to everyone here in the community especially the guys at Synapse Gaming. I have been working on a new implementation for a proper Motion Blur, one that accounts for object movement and not just camera movement (already in...
Published
12-25-2012 8:27 AM
by
UjenT
SunBurn & HLSL Shaders
In this chapter, I introduce HLSL Shaders in SunBurn, the basic framework of the shader and how to get in and start modifying the pixel shader function: http://dsebj.evolvingsoftware.com/2012/11/20/sunburn-hlsl-shaders/ Cheers, Sebastian
Published
11-20-2012 7:31 PM
by
DSebJ
BEPU Physics Plugin - Character Controller & FPS Camera Tutorial
Continuing on in the BEPU Physics Plugin Tutorials, I've written up the following tutorial which introduces the BEPU Character Control, link it up to a controller and use an FPS perspective camera: http://dsebj.evolvingsoftware.com/2012/11/12/bepu...
Published
11-13-2012 5:17 AM
by
DSebJ
Update to the ShaderLib by VICO Game Studio: Added FXAA
Finally got the time to finish implementing FXAA into my ShaderLib, got a few requests for this one. Here's a little comparison of no FXAA and with FXAA: Performance is very good, adds only 1ms to the rendering at 720p on the Xbox 360. Please post...
Published
10-23-2012 8:49 AM
by
UjenT
BEPU Physics Plugin - Tutorial
I've written up a tutorial, to walk through the process of swapping out the in built physics implementation and replacing it with CJ Bailey's Plugin Implementation. http://dsebj.evolvingsoftware.com/2012/10/14/cj-baileys-of-greedy-goblin-software...
Published
10-14-2012 9:20 PM
by
DSebJ
BEPU Physics Plugin - Compound Bodies
Greetings fellow SunBurners! Some of you may be aware of my BEPU Physics Plugin which I released just before SunBurn was updated to incorporate improved physics. I had considered scrapping it to be honest, since the updated SunBurn physics made it largely...
Published
10-02-2012 3:05 PM
by
CJ Bailey
IGF now officially hosted in github.com
It’s been a long time since I had the opportunity or reason to post a new entry in this blog mainly because my son and current daily job don’t let me enought spare time to move on my side projects. Still, today, I received an email from Jeff...
Published
09-24-2012 2:59 PM
by
Philippe Da Silva
TDC BRAZIL 2012
Hello everybody. I was a speaker at the event TDC BRAZIL 2012, where I talk a little about how to develop games for Windows Phone with SunBurn. Below I leave some photos of the event. Thank you. More informations: http://futurongame.com Persio Flexa showing...
Published
07-12-2012 8:21 PM
by
Pérsio Flexa
Brain 2 Version 0.12 -> Now with Depth of Field and Stereoscopy!
Download link: http://brain2.codeplex.com/ (Direct Link -> http://brain2.codeplex.com/releases/view/90773 ) What changed (from 0.11)? -> Stereoscopic Rendering, both 2D and 3D. 3D Works perfectly until now, tested with my new 3D monitor and the...
Published
07-08-2012 12:08 AM
by
Lucas
Update for the ShaderLib from VICO Game Studio
Finally found a bit of time to update and fix some bugs for my Shader Library. No new effects just yet but I do have FXAA, God Rays and Gamma post processors in the works. Please test out this release and let me know what you think or any bugs you may...
Published
06-13-2012 1:26 PM
by
UjenT
Brain 2 Version 0.11 and a Series of Tutorials!
Download link: http://brain2.codeplex.com/ (Direct Link -> http://brain2.codeplex.com/releases/view/89105 ) New Version of Brain 2, 0.11, which includes several news: -> Kinect Functions. Currently, you can get the Color, Depth and Skeleton Buffers...
Published
06-07-2012 3:27 AM
by
Lucas
IGF got Coding4Fun notice ;)
Greg Duncan , a Channel9 member, wrote an article about IGF on Coding4Fun ! :) IGF Article on Coding4Fun Can you imagine how proud I could get with it?… I mean, a one year one man only open source project for a niche market which is C# xna game...
Published
05-25-2012 1:39 AM
by
Philippe Da Silva
Brain 2 - Now Open Source!
Brain 2 is now finally Open-Source! Download link: http://brain2.codeplex.com/ What is Brain 2? Brain 2 is a Game Engine, that combined with SunBurn can do awesome stuff! How can I use Brain 2 with SunBurn? Just download the latest Source from the Codeplex...
Published
05-21-2012 6:26 PM
by
Lucas
1
2
3
4
Next >
Copyright © Synapse Gaming LLC 2003 - 2013 All Rights Reserved
|
Terms of Service and Privacy Statement