Community Blogs

  • State Management Best Practices

    Hello everyone, First off I'd like to say that your product is awesome, a huge time saver. I'm working on an Xbox Indie game where I've combined Jiglibx and Sunburn and I had just a couple questions (none regarding Jiglibx of course): I have...
  • Skinned Model Extensions with Sunburn

    Here is the source code for Skinned Model Extensions with Sunburn. We have added the ability to easily attach props to any of the bones in the Skinned model by introducing an inner class called the Prop Class to handle props. There is one method called...
  • BEPU with Sunburn integration Source Available!

    (Note: this is a copy taken from my engine blog, the original can be found HERE ) The sample project is finished! :) The source download link is available below. A quick rundown of todays progress. Multi-threading got added (very easy thanks to BEPU)...
    Published 05-16-2010 1:20 AM by Tom
  • SgMotion v1.1 Released!

    Hi, The new SgMotion release has finally arrived. Here are some notable changes to the library: Download What's new? - Added deferred rendering support. - Renamed the processors to "Model - SgMotion (Forward)" & "Model - SgMotion...
    Published 03-31-2010 4:16 PM by Tom
  • Reflections and refractions

    Here's my blog addition. After "HOURS" I finally have a good reflections and refractions ! Not please with thr frame rate, but I will work on it.