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Recent Posts
State Management Best Practices
Skinned Model Extensions with Sunburn
BEPU with Sunburn integration Source Available!
SgMotion v1.1 Released!
Reflections and refractions
Archives
August 2010 (1)
May 2010 (2)
March 2010 (1)
July 2009 (1)
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State Management Best Practices
Hello everyone, First off I'd like to say that your product is awesome, a huge time saver. I'm working on an Xbox Indie game where I've combined Jiglibx and Sunburn and I had just a couple questions (none regarding Jiglibx of course): I have...
Published
08-23-2010 10:04 AM
by
Nick Metnik
Skinned Model Extensions with Sunburn
Here is the source code for Skinned Model Extensions with Sunburn. We have added the ability to easily attach props to any of the bones in the Skinned model by introducing an inner class called the Prop Class to handle props. There is one method called...
Published
05-31-2010 3:26 PM
by
gamoslk
BEPU with Sunburn integration Source Available!
(Note: this is a copy taken from my engine blog, the original can be found HERE ) The sample project is finished! :) The source download link is available below. A quick rundown of todays progress. Multi-threading got added (very easy thanks to BEPU)...
Published
05-16-2010 1:20 AM
by
Tom
SgMotion v1.1 Released!
Hi, The new SgMotion release has finally arrived. Here are some notable changes to the library: Download What's new? - Added deferred rendering support. - Renamed the processors to "Model - SgMotion (Forward)" & "Model - SgMotion...
Published
03-31-2010 4:16 PM
by
Tom
Reflections and refractions
Here's my blog addition. After "HOURS" I finally have a good reflections and refractions ! Not please with thr frame rate, but I will work on it.
Published
07-22-2009 6:09 PM
by
ggblake
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