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Ambient Occlusion Mapping Tutorial
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed it with the SunBurn community in mind using nothing more than XSI Mod Tool , a free program, and SunBurn. The basic idea behind the generation...
Posted to
Alex Turbosmooth Blog
by
Alex "Turbosmooth Operator"
on 09-25-2009
Avatar Lighting, Shadows, and SunBurn 1.3
Last night we launched SunBurn Engine 1.3.1 , the first release of SunBurn’s updated API. While this release focuses on opening up more of the SunBurn API, and making the system even more modular and customizable, there are also a couple of great...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 01-26-2010
SunBurn 1.2 and Xbox Deferred
We’re very excited to announce that SunBurn 1.2.5 launched on Friday. This release is absolutely packed full of new features, improvements, and a number of enhancements requested by the SunBurn community. But by far the biggest new feature is Xbox...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 11-02-2009
New Releases and XNA 3.1
Today we launched two exciting new releases of SunBurn (versions 1.1.6 and 1.2.2), which include an even smoother editor workflow, new options when importing materials from your modeling application, a more compact release package, support for XNA 3.1...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 07-11-2009
Filed under:
XNA 3.0
,
XNA 3.1
New Community Home Page and Xbox LIVE Avatars
We've just rolled out cool new updates to the SunBurn community site that make finding the latest info easier and browsing the forums even more interesting. The big update is our new community home page , which now serves up the latest blogs, news...
Posted to
JohnK Blog
by
JohnK (WorkingOnTheSite)
on 06-10-2009
SunBurn Lighting and Rendering Engine Launched!
It's official, SunBurn is now available in the Synapse Gaming store! We're very happy to announce all four editions of SunBurn have launched and are available for immediate download after purchase. We've worked hard to make SunBurn's licensing...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-19-2009
Latest Updates, Examples, and More
Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements, an updated instancing example, tutorials on ambient occlusion mapping, and sneak-peeks at some of the future examples we're working on...
Posted to
JohnK Blog
by
JohnK (WorkingOnTheSite)
on 10-19-2009
SunBurn 1.3.2 Launched!
We are very excited to announce SunBurn 1.3.2 , the first full release of 1.3 is now live! As mentioned in previous blogs this release is absolutely massive , and easily the biggest SunBurn update ever . It includes SunBurn's new engine-centric design...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 06-02-2010
Community Resources and API Documentation
Over the past few weeks we've introduced some awesome new sections to the SunBurn online documentation to make finding and sharing game development information easy. Community Resources Certainly one of the most exciting additions is our new Community...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 06-22-2009
GameFest 2010 - Wrap Up
We’re back from GameFest, and man it was an awesome conference for us. In two short days we were able to meet up with a number of SunBurn developers, announce the new SunBurn Editor, and showoff the SunBurn Avatar Club demo. We also learned that...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-15-2010
SunBurn Coming and More Details!
Last week I talked about the upcoming launch of SunBurn – Synapse Gaming's latest lighting and rendering technology. We received a lot of emails asking about SunBurn, the community, and pricing. So in this blog I'm going to answer some of...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 02-05-2009
Detail Maps and Basic Instanced Rocks
Hey all, We've recently done some testing involving the use of two normal maps on objects, one to give an objects overall shape and form while the other gives a tiled detail map. To put it simply, we use two UV channels -- the first is a tiled UV...
Posted to
Alex Turbosmooth Blog
by
Alex "Turbosmooth Operator"
on 10-09-2009
SunBurn Ready to Launch!
With over two years of research and development and a year of focused peer feedback, SunBurn – Synapse Gaming's latest generation of lighting and rendering technology – is getting ready to launch. What's SunBurn? SunBurn is a feature...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 01-27-2009
Reflections and refractions
Here's my blog addition. After "HOURS" I finally have a good reflections and refractions ! Not please with thr frame rate, but I will work on it.
Posted to
Community Blogs
by
ggblake
on 07-22-2009
Community Blogs, Instancing Example, and More
This week we rolled out a ton of new community features, documentation, and the new SunBurn Instancing example . Community Updates We've had requests for a more general forum to hang out in, talk about projects, and more. This is an excellent idea...
Posted to
JohnK Blog
by
JohnK "bobthecbuilder"
on 07-27-2009
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