The next version of SunBurn is fast approaching and its a large update for the editor. There are a number of usability changes and we've added support for components, prefabs and custom object types. Some community requested changes have also made it into this release. These new features should make scene editing easier and more precise.
Components
SunBurn 2.0.9 saw the introduction of object-level components to add custom data and behaviors to objects. Now you can use this feature directly in the editor. For scene objects and lights, the right-click context menu lists available components and the editor will automatically find any components in your assemblies. Selecting components allows you to edit their properties.

Prefabs
The content repository has been expanded to include prefabs: automatically serialized objects, lights or groups. Prefabs can be created through the right-click context menu and added to the scene through drag-drop (the same as models), letting you to save portions of your scene to copy elsewhere.
Custom Types
The editor also allows for custom scene entity types. A list of all types inheriting from SceneEntity/SceneObject will be displayed below the content repository and a simple drag-drop will add it to the scene. Any new properties on the type will be editable and can be controlled through the EditorProperty attribute.

Other Features
- Apply relative transform dialog for precise manipulation of scene objects.
- Drag-drop models onto a scene object's Model File textbox to change the model.
- Camera controls moved to the environment.
Check out the new SunBurn Editor in the next update and all its cool, new features. We have more blogs planned to cover some of these features in more detail.
Posted
01-28-2011 4:22 PM
by
Ross "FiveSidedBarrel"