Two New Video Tutorials

We are rolling right along with our video tutorial series covering the SunBurn Editor and two new installments have been posted:

This brings our current total to five tutorials and counting. We plan to produce several videos every week so watch the Learn SunBurn tutorial section for updates and subscribe to the YouTube tutorial channel.

Learn SunBurn - Tutorial section
Using the SunBurn Editor - The tutorial series for the editor
SunBurnGameEngineXNA - YouTube tutorial channel (subscribe for new videos!)

Roadmap For Future Tutorials

  1. Environments - Rendering settings, editor settings, HDR, bloom.
  2. Terrain
  3. Collisions
  4. Advanced Material Editing - Parallax, specular maps, fresnel, custom effects.
  5. Advanced Scene Editing - Prefabs, components, custom types (editor + code).
  6. Light Mapping

 

SunBurn Game Engine Tutorial #5 - Editor Material Editing


Posted 03-24-2011 10:35 PM by Ross "FiveSidedBarrel"

Comments

Israel wrote re: Two New Video Tutorials
on 03-25-2011 1:12 AM

Excellent, is very helpful, thanks

Tom wrote re: Two New Video Tutorials
on 03-25-2011 2:35 PM

Nice and thanks for the roadmap. Looking forward to the more advanced stuff.

MadMojo wrote re: Two New Video Tutorials
on 03-25-2011 5:17 PM

Cool. I can't wait for the terrain and collision ones.

Darkside wrote re: Two New Video Tutorials
on 03-28-2011 11:32 AM

Awesome stuff.

Are the materials (on the right) just surfaces within the model it'self or something you have add in the modelling tool like you have to do with Lightmaps?

Ross "FiveSidedBarrel" wrote re: Two New Video Tutorials
on 03-28-2011 7:13 PM

Darkside,

When your model goes through the content pipeline, the Lighting System Processor applies SunBurn materials on the renderable surfaces. However, you can split up and define separate surfaces in your modeling app by assigning separate textures to the model before exporting it. Each different texture file becomes a SunBurn material that is shared on all surfaces that were assigned that texture.



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