Content Pipeline Options
After a marathon of development this week, we have some new editor features coming soon. The biggest addition is the ability to change content pipeline options for assets in your content repository. Through the repository, you can change an asset's content importer, processor and processor properties without having to directly deal with the content pipeline. This will open the door for custom importers and processor, such as those for skinning or different file formats.

We've also optimized editor loading to increase startup speed and expanded the editor's type system to allow custom types to easily accept any asset from the content repository.
More Video Tutorials
Since my last blog we've added three new video tutorials covering HDR, terrain and collisions. Be sure to check out the Learn SunBurn section and our YouTube channel for the latest tutorials.
SunBurn Game Engine Tutorial #8 - Collisions
Posted
04-29-2011 10:21 PM
by
Ross "FiveSidedBarrel"