It's official, SunBurn is now available in the Synapse Gaming store! We're very happy to announce all four editions of SunBurn have launched and are available for immediate download after purchase.
We've worked hard to make SunBurn's licensing flexible for studios and development teams, while keeping it affordable for indies and hobbyists. Indie edition offers a simplified version of SunBurn's tools and technology, and at under $80 it's an excellent way to get started. Starting under $200 SunBurn's Pro, Community, and Studio editions are full-featured, offer development on Xbox 360, and come with access to bonus development examples and resources.
Every SunBurn edition includes access to private forums, online documentation, Visual C# templates, and example projects, including the source and assets from our popular Power Station demo (available with SunBurn Community, Pro, and Studio). The latest SunBurn releases also include support for both XNA 2.0 and 3.0, and Visual C# 2005 and 2008.
SunBurn is a feature-rich, flexible lighting and rendering engine that enhances the look and visual style of practically any game or product using XNA Game Studio, making it standout to potential customers, publishers, and funders. Built on top of Microsoft's XNA Game Studio, SunBurn is a natural evolution of the framework. It offers the same flexibility, ease-of-use, rapid-development, as well as full support for XNA Game Studio and its powerful content pipeline.
SunBurn's features include 100% dynamic lighting and soft-shadows, cinematic effects like HDR and soft natural fill-lighting, a powerful material system offering parallax, bump, color specular, emissive mapping, and more. As well as support for custom user FX shaders, very flexible licensing, and of course you can publish as many products as you want, all completely royalty-free.
Already Making an Impact in the XNA Scene
With several SunBurn games already under development (many for release on Xbox LIVE Community Games) SunBurn is already accelerating game development in the XNA community.
One of the best examples is the Elemental development team – a small student team that developed its first title, IceDome, for the 2008 Imagine Cup. Using a beta version of SunBurn the team developed IceDome in only a few months and with incredible results. Not only does the game look fantastic, but they also landed in the Imagine Cup top 20 finalists (awesome work guys!).
How Do I Learn More?
The best way to learn more about SunBurn is at our website: SynapseGaming.com. If you have any questions about SunBurn please feel free to ask on our forums. And we're looking forward to hearing from you in the community!
02-19-2009 7:02 PM