Over the past few weeks we've introduced some awesome new sections to the SunBurn online documentation to make finding and sharing game development information easy.
Community Resources
Certainly one of the most exciting additions is our new Community Resources section. It lets community members upload and share helpful code snippets, examples, tutorials, shaders, and more, related to both SunBurn and game development in general.
We've also contributed a number of resources based on snippets we've posted in the forums, making sure they're easy to find in the future.
Some of the great new community resources are:
- Grunge mapping shader (with multiple uv channels)
- Billboarding classes
- SunBurn reference renderer (for help debugging custom objects and renderers)
- Code for generating custom tangent space coordinates
- And more!
API Documentation
We've also posted full MSDN style API documentation for SunBurn, covering both versions 1.1.x and 1.2.x, and the various editions, which makes browsing and exploring the API even easier.
Don't forget SunBurn includes full assembly documentation, so you can still browse the same information within Visual Studio using Intellisense or the Object Browser.
The API documentation required some modifications to our community site, which we rolled out over the past couple of weeks. We definitely appreciate the community's patience while waiting for this information – thanks!
If you have any questions or comments let us know,
-John Kabus

Posted
06-22-2009 11:14 PM
by
JohnK "bobthecbuilder"