We’re back from GameFest, and man it was an awesome conference for us. In two short days we were able to meet up with a number of SunBurn developers, announce the new SunBurn Editor, and showoff the SunBurn Avatar Club demo. We also learned that quite a number of Microsoft employees are using SunBurn for prototyping and personal projects (very cool!).
SunBurn at the SG Booth
During the expo SunBurn generated a lot of interest and was often mistaken for a native-XDK engine. When told that SunBurn uses XNA and was running on $199 retail Xboxs, a lot of people thought we were joking at first, then commented with “Wow!” or “I didn’t know XNA could do that”. :)
Based on the feedback we received both in and out of the booth SunBurn compared favorably to the native-XDK engines represented at the show costing easily 100X times as much.
Combine all this with the number of great titles already using SunBurn, like Crate Expectations, Cyborg Mice Arena, Elite Trivia, and more - not to mention new games that are pushing to higher and higher levels of creativity, like Avatar Land - it’s hard to believe SunBurn only launched one year ago!
It was also awesome being the sole partner representing the XNA platform, and frankly doing a fantastic job showing what the platform can do.
While we showed off XNA tech the XNA team had an awesome booth showing off a lot of the great XNA games already on XBLIG and XBLA. Between the two booths it was easy to see that XNA (and SunBurn!) is a very powerful platform for indies and professionals alike.
The SunBurn GameFest 2010 demo:
Checkout our GameFest Blogs
Make sure to check out the blogs we posted live from GameFest for more info about SunBurn announcements, the SunBurn GameFest 2010 demo, the new SunBurn Editor, and pictures of the SunBurn team at the Synapse Gaming booth:
GameFest Day 1 - Setting up the Booth
GameFest Day 1 - Awesome SunBurn Demo!
GameFest Day 2 - New SunBurn Editor
We definitely want to thank everyone who stopped by the booth to show what they’ve been working on, give us some feedback, or just to say “hi!”. It was great seeing you guys at the conference and we’re looking forward to seeing you again real soon!
And a special thanks to Raphael who provided easily 4 hours of solid testing and feedback on the new SunBurn Editor - thanks for your awesome contribution!
Also a big thanks to the SunBurn community for being patient while we were away!
02-15-2010 7:46 AM