Hello SunBurn community!
For the past six months we've been quietly working on an awesome new version of SunBurn - one that takes what you know and love about SunBurn well beyond lighting and rendering.
And today we're very excited to announce the upcoming SunBurn 2.0 Game Engine. :)
Game Engine?
You bet! When we launched SunBurn 1.0 our goal was to first evolve SunBurn's lighting and rendering technology based on the features you (the SunBurn community and XNA developers!) wanted and based on how you create games. But ultimately our goal was to round out SunBurn into a complete game engine.
Many of you have seen bits and pieces of our R&D work, and heard tidbits of information in the forums, but the depth of SunBurn 2.0 goes beyond anything mentioned so far. While we will be rolling out details in the near future, I can give a few quick teasers...
SunBurn's new collision system, perfect for many games and much lighter-weight and faster than available physics systems.
SunBurn's world editor, import and place scenes, props, and even individual meshes from within a model. Also edit object and material collision information.
And many, many more new features, but you'll have to wait for later blogs to read about those, and to hear the details of SunBurn's collision system and world editor. ;)
We are also posting our first ever public road map, showing the features we plan to implement and in which order (approximately).
Upgrading
As many of you know SunBurn includes free access to all minor version updates (for instance all 1.x releases), and SunBurn 2.0 is definitely a major version upgrade. However you probably also know that we really hate the idea of paid upgrades, so we are not charging for the upgrade:
SunBurn 2.0 is a free upgrade!
If you are new to SunBurn and purchase before SunBurn 2.0 is released you will also receive the free upgrade when it becomes available (as well as access to both SunBurn 1.3 and 2.0!).

New Editions
SunBurn 2.0 is the perfect opportunity to tidy up our various product editions and better structure our product offering.
Probably the best example of necessary cleanup is the "Community Games" or "Community" edition. Obviously the name made sense during the six month period the Xbox LIVE Indie Games channel was called "Xbox LIVE Community Games", but now it's out of date and way overdue for a change.
We're also reducing the entry cost for new XBLIG developers by moving away from a platform-tiered product, to a feature-tiered product.
In short all SunBurn Engine editions will allow developers to publish entertainment games on any, and all SunBurn supported platforms (eg: all SunBurn Engine 2.0 developers can create and release both XBLIG and Windows games, regardless of edition).
To differentiate the editions we are introducing a feature delta between tiers. The new editions are:
| Edition |
Indie (was Pro) |
Pro (was Community) |
Studio (unchanged) |
| Publish on Windows |
Yes |
Yes |
Yes |
| Publish on XBLIG |
Yes |
Yes |
Yes |
Publish Non-Entertainment Games
|
No |
No |
Yes |
| Forward Rendering |
Yes |
Yes |
Yes |
| Deferred Rendering |
No |
Yes |
Yes |
| Post Processing |
No |
Yes |
Yes |
The upgrade path between SunBurn 1.x and 2.x:
SunBurn 1.x Pro -> SunBurn 2.x Indie (both same price)
SunBurn 1.x Community -> SunBurn 2.x Pro (both same price and same features)We realize this may impact some SunBurn 1.x Pro (now SunBurn 2.x Indie) developers, as some features changed. However SunBurn 1.3 will continue to be available, supported, and will keep its previous feature set (and Windows only license), so you can continue developing your games unaffected.
More info about the upgrade path is coming later, but we are planning to offer an inexpensive upgrade path for SunBurn 1.x Pro developers who are interested in moving to SunBurn 2.x and want to keep the same feature set.
Overall this lineup is a lot more clear, makes more sense, and should help new developers better understand the relationship between editions.
More to Come!
There is a lot more info to come and many new features to introduce, so look out for more of our announcement blogs!
I'm sure there are questions about new features, edition changes, and more. If you have any questions, comments, or concerns let us know!
-John Kabus

Posted
10-05-2010 6:55 PM
by
JohnK "bobthecbuilder"