Hello SunBurn community!
With the SunBurn 2.0 Game Engine release mere days away, we're ready to announce two of its biggest and most exciting new features!
Full Windows Phone 7 Support
It's been difficult to keep this quiet, but for the past six months we've been hard at work adding complete Windows Phone 7 support to SunBurn.
This is not some add-on or a small subset of the engine. Instead it includes all of the features and systems the hardware is capable of supporting, and using the same api, content pipeline, and design as on Windows and Xbox.
This allows building a game that runs across all three platforms without any modifications, while still being able to take advantage of SunBurn's advanced features like deferred rendering, HDR, and more on Windows and Xbox.
So which features are available on Windows Phone 7:
- Diffuse and emissive mapping
- Volume lighting
- Bloom / post-processing
- Baked-down lighting on static objects (see below)
- Composite lighting on dynamic objects (see below)
- Collisions
- Use the same scenes, light rigs, code, tools, and api on Windows, Xbox, and Windows Phone 7
(demos created over the summer and running on slow pre-release WP7 development hardware)
SunBurn 2.0 Windows Phone 7 Games
When SunBurn 2.0 launches this week it will be an Early Adopter release. This means we will continue to gather community feedback, make improvements, and add many new features to the engine even after the launch.
However each release will be fully shippable, allowing you to release games at any time during the EA without waiting on a "final" release.
There's no better way to show this than with shipped games already running SunBurn 2.0:
Salty Jim's Putt Putt Island
Developed internally by our gamedev team, Salty Jim's is a pirate themed 3D mini-golf game for Windows Phone 7 featuring detailed levels (for a mobile game), collision, great lighting, and more. And all running smooth as silk on WP7 phones.
(sound is low, you'll need to turn up the volume)
Salty Jim's is available now on the Zune and Windows Phone 7 marketplaces.
UpAway
Developed by Munomic (including community member Raphael), UpAway is a 2.5D game for Windows Phone 7 where you race through levels flying a balloon to safety while trying to beat your previous times.
(sound is low, you'll need to turn up the volume)
UpAway is available now on the Zune and Windows Phone 7 marketplaces.
Blast
Developed by 2.0 Studios this Windows Phone 7 port of their XBLIG title is a physics driven game where you guide a ball through levels solving puzzles as you go. Featuring detailed 3D worlds, custom physics, and more.

Planned to release at the end of the year.
Baked-Down and Composite Lighting
SunBurn 2.0 also introduces in-editor baked-down lighting, which generates light maps that render the same awesome SunBurn lighting and shadows, with none of the overhead of the real-time lighting (rendering nearly for free).
Not only does this speed up rendering on Windows and Xbox, it also makes highly detailed lighting and shadows possible on Windows Phone 7 (which does not support dynamic lighting and shadows).
Baked-down lighting is calculated in the SunBurn editor (though it can also be run from code on Windows), and is GPU accelerated for ultra fast relights. It can also be mixed with real-time lighting and can be used on all platforms.
Composite lighting is a companion technique, which allows baked-down lights to illuminate dynamic / moving objects (which cannot be light mapped as light maps are static). It's also an extension of SunBurn 1.3's avatar lighting.
While only an approximation, composite lighting is amazingly accurate and very efficient. It even takes into account directional light shadows and illuminates dynamic objects to approximate receiving shadows.
Join the Fun!
We just took everything you love about SunBurn into the mobile market, giving every developer another built-in marketplace to take advantage of!
Now lets see some more awesome community XBLIG and WP7 games! :)
If you have any questions or comments, let us know.
-John Kabus
Other SunBurn 2.0 Blogs:
Announcing the SunBurn 2.0 Game Engine - free upgrade, new editions, and updated features
SunBurn 2.0 Collisions, Scenegraph, and Components - new collision system, components, and more
SunBurn 2.0 upgrade for our Torque customers - upgrade path for all of our previous TLK technology customers

Posted
11-16-2010 11:00 AM
by
JohnK "bobthecbuilder"