Hello SunBurn community,
We’ve just released starter kits for SunBurn 2.0 Game Engine - get them while they’re hot!
The package includes a new simplified starter kit designed around the community’s feedback, it features:
- Core SunBurn code necessary to run the engine and editor (easier to see the base requirements)
- Getting started guide, on-screen instructions, and in-code guide (easier to see how it works and what to do next)
- A single empty scene (no assets to remove or delete)
- Regions to hide non-SunBurn code (like controller code - makes the code easier to read)
Please check out the release notes for information on installing and using the kits (and hints on a cool new feature in the upcoming SunBurn 2.0.10 ;).
This starter kit release was packaged separate from the core SunBurn installer because it was released after SunBurn 2.0.9 already shipped. In the future the SunBurn installer will automatically install the kits (similar to SunBurn 1.x).
Holiday Hours
As the community old-timers probably remember, in past years we’ve taken time off between mid-December and New Years.
However the community has grown significantly since the launch of SunBurn 2.0, so this year we’ve been around to answer questions and help out.
Of course we will definitely be out for Christmas and New Years, but will be around in-between to field questions and chat (though a lot less frequently than normal).
Questions and Answers
What happened to the old starter kits? The old kits are now examples, including the Simple Integration Kit (now the HDR Example) and 2D Kit (now the Top-Down 2D Example). Only the Custom Renderer Kit is not yet converted, but will be soon.
Weren’t the assets removed due to Visual Studio limitations? Yes, but in the end it worked out for the better. This creates a clearer difference between kits and examples, and allows us to release a much simpler and easier to follow kit.
These kits aren’t very festive, what gives? No they aren’t, but development was overseen by Fluffy our VP of Starter Kit Design and Chief Holiday Cheer Officer:

Happy Holidays
We hope everyone has a great holiday! If you have any questions about the kits, SunBurn, Fluffy, or anything else let us know!
-John Kabus
Other SunBurn 2.0 Blogs:
Announcing the SunBurn 2.0 Game Engine - free upgrade, new editions, and updated features
SunBurn 2.0 Collisions, Scenegraph, and Components - new collision system, components, and more
SunBurn 2.0 upgrade for our Torque customers - upgrade path for all of our previous TLK technology customers
SunBurn 2.0 goes Mobile on Windows Phone 7! - full Windows Phone 7 support, light mapping, and more
Holiday, Components, and more! - read about the new components and more
SunBurn 2.0: components, perfabs, and more! - more details about SunBurn's new component system

Posted
12-23-2010 1:56 PM
by
JohnK "bobthecbuilder"