Hello SunBurn community!
This morning we launched the much anticipated SunBurn Game Engine 2.0.18! The update is definitely one of SunBurn's most exciting releases and contains tons of new features and enhancements, including:
Integrated Physics - we've introduced a lightweight and fast built-in physics system for SunBurn! It replaces SunBurn's collision system and provides realistic movement, reactions, adds friction support, and objects now conform to surfaces they rest on. The system also includes ray casting for calculating projectile impacts, line-of-sight, and more.
Both the new physics system and legacy collision are contained in a new assembly named "SynapseGaming-SunBurn-Physics.dll" which is entirely optional. If you don't need physics or collision simply omit the assembly from your project and the game / product will not include them.
Built-in Character Controller - we've added a character controller, which provides an easy and flexible way to move objects, cameras, and more around the scene. The controller exposes movement and rotation methods, as well as information about the object's physical state (whether on a surface, sliding, crouching, ...).

The new character controller is featured in the Dojo and Light Mapping examples, which show how to setup and handle input for the keyboard, mouse, gamepad, and touch controls.
Enhanced Terrain - the terrain system now supports physics / collisions, material properties like elasticity and friction, and control over terrain tiling. The terrain bounds is reduced to only the area covered by the tiles, meaning the terrain now culls based on visibility like other objects.
Much More - there are a ton of other features, enhancements, and improvements in the update! Things like:
- New events on objects and components to indicate if created in the editor
- Ability to search for objects by unique id
- Additional editor camera controls and support for non-qwert keyboards
- And much, much more!
If you have any questions or comments let us know!
-John Kabus
Other SunBurn 2.0 Blogs:
- Announcing the SunBurn 2.0 Game Engine - free upgrade, new editions, and updated features
- SunBurn 2.0 Collisions, Scenegraph, and Components - new collision system, components, and more
- SunBurn 2.0 upgrade for our Torque customers - upgrade path for all of our previous TLK technology customers
- SunBurn 2.0 goes Mobile on Windows Phone 7! - full Windows Phone 7 support, light mapping, and more
- Holiday, Components, and more! - read about the new components and more
- SunBurn 2.0: components, perfabs, and more! - more details about SunBurn's new component system
- Festive SunBurn 2.0 Starter Kits, yum, yum! - first release of the new SunBurn Starter kit
- SunBurn 2.0.10 update available - streamlined user experience and integrated starter kits
- SunBurn Dev Journal: Scenegraph Optimizations - faster scenegraph and City Demo with 10,000 buildings
- SunBurn 2.0.12 Update Now Available! - edit components and custom scene object types in editor
- SunBurn Update: Windows Redistributable - ship Windows games using only the XNA Redistributable
- SunBurn Dev Journal: Workflow Enhancements - background importing, shared materials, Visual Studio templates, and more
- SunBurn 2.0.13 Update: Get it Now! - the latest goodies are now available
- SunBurn 2.0.14 Update Available! - extended materials and sprite rendering on Windows Phone 7
- SunBurn Dev Journal: Reflections and Clipping Planes - the return of the Reflection / Refraction example
- SunBurn Game Engine: Audio System, Drag-Drop, and More! - announcing the new SunBurn audio system!
- SunBurn 2.0.15 Released - Audio System, Reflections, and Auto-Unwrap! - check out new the audio system and more
- SunBurn powers British Airways demo at Microsoft's WP7 Mango event - Microsoft and British Airways chooses SunBurn for huge Mango event demo
- SunBurn Game Engine Storms into Dream Build Play! - see the awesome SunBurn games in Dream Build Play 2011!
- SunBurn Game Engine: Advanced Static Lighting - as awesome as SunBurn's dynamic lighting only faster!
- SunBurn Game Engine: Transparencies, Player Controller, and More! - see the latest upcoming features
- SunBurn Launches Powerful new Community Plugin System - tools and SDK to develop and share SunBurn plugins, examples, code snippets, tutorials, and more
- New SunBurn Community Resources Portal! - download and share the latest community resources!
- SunBurn Game Engine: A Whole New Level of Flexibility! - community resources, editor plugins, and more!
- Orbitron: Revolution blasts onto Xbox LIVE Marketplace! - Orbitron makes one hell of an impression on Xbox LIVE!
- SunBurn 2.0.17 Released – Advanced Lighting, Transparencies, and tons of Enhancements! - Wow!
- New SunBurn Documentation and Silverlight WP7 Example - lots of new resources to get started
- Starting 2012 with style: SunBurn Game Engine 2.0.18 Preview! - integrated physics, enhanced terrain, and more!
- SunBurn Game Engine 2.0.18: Built-in Character Controller! - easily manipulating objects based on input from the player!

Posted
02-14-2012 3:46 PM
by
JohnK "bobthecbuilder"