New sgMotion Plugin and the SunBurn 2.0.18 Refresh!

Hello SunBurn community!

We just rolled out two exciting new updates for the SunBurn Game Engine!

The first is a complete sgMotion animation plugin for SunBurn - it includes editor integration, animation components, and more.

And second is a refresh of SunBurn 2.0.18, which provides correct plugin integration and an updated Resource SDK for resource developers.


sgMotion Animation Plugin

There is now an sgMotion Animation Library plugin for SunBurn, which provides complete integration of sgMotion features in the engine.  As well as full access to the sgMotion and plugin source code for rolling your own changes, enhancements, and modifications.


What do we mean by complete integration with SunBurn?


Import sgMotion Models into the SunBurn Editor

The plugin allows importing any model with embedded animations (like FBX and X files), and choosing the sgMotion model / animation processor for it in the SunBurn editor.  The sgMotion models can be dropped into the scene and immediately used like any other model.

The SunBurn editor provides access to sgMotion's complete range of model and animation processor options, meaning you can setup models imported through the editor with same options as those imported in code.


Animation Component

Also included with the plugin is a simple and lightweight animation component that automatically detects any sgMotion model used by the scene object, extracts the available animations, allows you to play / switch animations, and handles updating the active animations for you.

To use this feature simply add the sgMotionAnimationComponent to any scene object with an sgMotion imported ModelAsset.  Then call SwitchToAnimation() on the component to animate the object!


Integrated Animation Clip Editor!

Probably the most exciting feature is the Animation Clip Editor, which is completely integrated into the SunBurn editor! :)

You can right-click on any scene object in the scene-tree that contains an sgMotion model, select "Plugins -> sgMotion -> Edit Model Animations", and then add / modify / remove animation clips based on the model's root animations.

And of course there's a slick little animation viewer that shows the current object's model playing the selected animation. :)

 

If you have any questions or comments let us know!

-John Kabus

 

Other SunBurn 2.0 Blogs:

  1. Announcing the SunBurn 2.0 Game Engine - free upgrade, new editions, and updated features
  2. SunBurn 2.0 Collisions, Scenegraph, and Components - new collision system, components, and more
  3. SunBurn 2.0 upgrade for our Torque customers - upgrade path for all of our previous TLK technology customers
  4. SunBurn 2.0 goes Mobile on Windows Phone 7! - full Windows Phone 7 support, light mapping, and more
  5. Holiday, Components, and more! - read about the new components and more
  6. SunBurn 2.0: components, perfabs, and more! - more details about SunBurn's new component system
  7. Festive SunBurn 2.0 Starter Kits, yum, yum! - first release of the new SunBurn Starter kit
  8. SunBurn 2.0.10 update available - streamlined user experience and integrated starter kits
  9. SunBurn Dev Journal: Scenegraph Optimizations - faster scenegraph and City Demo with 10,000 buildings
  10. SunBurn 2.0.12 Update Now Available! - edit components and custom scene object types in editor
  11. SunBurn Update: Windows Redistributable - ship Windows games using only the XNA Redistributable
  12. SunBurn Dev Journal: Workflow Enhancements - background importing, shared materials, Visual Studio templates, and more
  13. SunBurn 2.0.13 Update: Get it Now! - the latest goodies are now available
  14. SunBurn 2.0.14 Update Available! - extended materials and sprite rendering on Windows Phone 7
  15. SunBurn Dev Journal: Reflections and Clipping Planes - the return of the Reflection / Refraction example
  16. SunBurn Game Engine: Audio System, Drag-Drop, and More! - announcing the new SunBurn audio system!
  17. SunBurn 2.0.15 Released - Audio System, Reflections, and Auto-Unwrap! - check out new the audio system and more
  18. SunBurn powers British Airways demo at Microsoft's WP7 Mango event - Microsoft and British Airways chooses SunBurn for huge Mango event demo
  19. SunBurn Game Engine Storms into Dream Build Play! - see the awesome SunBurn games in Dream Build Play 2011!
  20. SunBurn Game Engine: Advanced Static Lighting - as awesome as SunBurn's dynamic lighting only faster!
  21. SunBurn Game Engine: Transparencies, Player Controller, and More! - see the latest upcoming features
  22. SunBurn Launches Powerful new Community Plugin System - tools and SDK to develop and share SunBurn plugins, examples, code snippets, tutorials, and more
  23. New SunBurn Community Resources Portal! - download and share the latest community resources!
  24. SunBurn Game Engine: A Whole New Level of Flexibility! - community resources, editor plugins, and more!
  25. Orbitron: Revolution blasts onto Xbox LIVE Marketplace! - Orbitron makes one hell of an impression on Xbox LIVE!
  26. SunBurn 2.0.17 Released – Advanced Lighting, Transparencies, and tons of Enhancements! - Wow!
  27. New SunBurn Documentation and Silverlight WP7 Example - lots of new resources to get started
  28. Starting 2012 with style: SunBurn Game Engine 2.0.18 Preview! - integrated physics, enhanced terrain, and more!
  29. SunBurn Game Engine 2.0.18: Built-in Character Controller! - easily manipulating objects based on input from the player!
  30. SunBurn 2.0.18 Released - Physics, Char Controller, More! - definitely one of SunBurn's most exciting releases!

 


Posted 02-23-2012 4:49 PM by JohnK "bobthecbuilder"

Comments

Adam Kane wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-23-2012 5:10 PM

Wow. Nice!

dirtysteve wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-23-2012 5:45 PM

wow!

MashOMatic wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-23-2012 7:47 PM

o goody goody goody

Sehlor wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-24-2012 11:09 AM

WoW!

Jeff wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-24-2012 12:09 PM

Awesome.

DSebJ wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-24-2012 1:26 PM

And here I was thinking I was going to have a quite weekend, I know what I'm doing now!

cemalsensivas wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-25-2012 3:10 AM

whoaa! greaaaaaaat!

holophone3d wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 02-26-2012 6:59 PM

You guys have been going out of control lately!  I can't even keep up with your momentum!  What a great time to be a SunBurn dev.

Tom wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 03-18-2012 10:09 PM

Hi, the anim clip editor looks very cool! Nice job.

Imaginationseven7 wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 03-30-2012 2:07 PM

I was wondering can someone add a video how easy it is to load a model on youtube.

thanks

affinnen wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 04-18-2012 11:20 PM

Just to clear up the steps required.  

1.) Install the sgmotion plugin by double-clicking on it after downloading it at the bottom of the web page in the sgmotion plugin link.  

2.) Then go to C:\Program Files (x86)\Synapse Gaming - SunBurn\Version 2.0.18\SunBurn-PluginManager.exe to enable to plugin for my project.  

3.) Then I opened my project solution from the sunburn developer hub.  

4.) Then I imported my model with the animation and selected the sgmotion content processor.

5.) Then I could right-click on the model and go to the plugins menu.

Imaginationseven7 wrote re: New sgMotion Plugin and the SunBurn 2.0.18 Refresh!
on 05-03-2012 6:23 AM

where can i get more info on how to use this

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on 06-06-2012 4:54 PM

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on 06-12-2012 3:39 PM

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on 06-29-2012 8:05 PM

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on 07-25-2012 6:54 PM

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