Hello SunBurn community!
Over the past year we've quietly worked on several awesome new advancements to the SunBurn Game Engine - and now, at long last, we're ready to start announcing the details!
Platform Independent
Starting with the upcoming SunBurn 2.1 the SunBurn Game Engine is now platform independent - it no longer relies on XNA (or any single api) to run games. Instead your games can deploy and run on any number of target platforms and devices.
With this SunBurn 2.1 adds support for a variety of new frameworks like DirectX 11+ and WinRT, which allow you to release games on the latest Windows devices (including WinRT devices).




Which device OS's are already supported by SunBurn 2.1:
- Windows Desktop (XP - Windows 8)
- Windows Metro / Modern (for apps and games released through the Windows 8 marketplace)
- Xbox 360
- Windows Phone 8
- Windows Phone 7 / 7.5
- And support for even more are planned in future updates (yes, including iOS :).
Free Update!
And of course SunBurn 2.1 is a free update, like all of the updates we release!
SunBurn Game Engine licensees will gain access to the SunBurn 2.1 update before the public beta. Which means the best way to get early access is to join the SunBurn developer ranks!
How Does it Work?
SunBurn now includes its own platform layer that looks similar to XNA and presents game developers with the same clean and easy to use api regardless of the underlying device / OS.

Under the hood the platform layer could be running XNA, DirectX, WinRT, or any future supported frameworks, but this is all transparent to the game and game developer.
Here are some details based on questions we've been asked:
Will my existing game code work in 2.1?
Yes, the SunBurn platform api is nearly identical to XNA and for most classes / methods it's a drop-in replacement.
Do I have to learn a new api?
No, as mentioned above the api is very similar to XNA, so there's not much to learn.
Can I access the underlying OS framework (like DirectX 11+, ...)?
Yes! The SunBurn platform api exposes the underlying OS framework (XNA, DirectX, …), which allows you to create platform specific features for games and take advantage of device specific features.
More to Come!
There is a lot more info to come and many new features to introduce, so stay tuned for more announcements!
So which devices would you like to see SunBurn support next? Let us know!
-John Kabus

Posted
10-23-2012 9:06 PM
by
JohnK "bobthecbuilder"