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<?xml-stylesheet type="text/xsl" href="http://www.synapsegaming.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>JohnK Blog : XNA 3.0</title><link>http://www.synapsegaming.com/blogs/johnk/archive/tags/XNA+3.0/default.aspx</link><description>Tags: XNA 3.0</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>New Releases and XNA 3.1</title><link>http://www.synapsegaming.com/blogs/johnk/archive/2009/07/11/new-releases-and-xna-3-1.aspx</link><pubDate>Sat, 11 Jul 2009 18:15:00 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:1841</guid><dc:creator>JohnK "bobthecbuilder"</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.synapsegaming.com/blogs/johnk/rsscomments.aspx?PostID=1841</wfw:commentRss><comments>http://www.synapsegaming.com/blogs/johnk/archive/2009/07/11/new-releases-and-xna-3-1.aspx#comments</comments><description>&lt;p&gt;Today we launched two exciting new releases of SunBurn (versions 1.1.6 and 1.2.2), which include an even smoother editor workflow, new options when importing materials from your modeling application, a more compact release package, support for XNA 3.1, and more!&lt;/p&gt;
&lt;h3&gt;&lt;br /&gt;Support for Both XNA 3.1 and 3.0&lt;/h3&gt;
&lt;p&gt;To help with the migration from XNA 3.0 to 3.1 we&amp;#39;ve rolled the latest SunBurn updates into both SunBurn 1.1.x (which uses XNA 3.0) and SunBurn 1.2.x (which uses XNA 3.1).&lt;/p&gt;
&lt;p&gt;&lt;img src="https://www.synapsegaming.com:443/images/image-lighting-small.jpg" style="max-width:550px;border:0;float:right;margin:8px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;This allows your projects to take advantage of the latest SunBurn features, even if you&amp;#39;re not ready to move to XNA 3.1.&lt;/p&gt;
&lt;h3&gt;&lt;br /&gt;Features and More Features&lt;/h3&gt;
&lt;p&gt;Some of the new features in &lt;i&gt;both &lt;/i&gt;SunBurn releases include:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Editor&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The editor has a new game-launcher, which allows you to browse for a SunBurn game to edit (if a SunBurn game is already running the editor still automatically connects to it without browsing, just like earlier versions).&lt;/p&gt;
&lt;p&gt;The editor also helps manage changes to your assets, so you can edit scene lighting, shadows, materials, environment, and more, without &lt;b&gt;ever &lt;/b&gt;opening Visual Studio.&lt;/p&gt;
&lt;p&gt;Along with other new features like full-screen mode and the ability to disable light icons while viewing the scene, the SunBurn editor&amp;#39;s workflow is even smoother and more streamlined than ever.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Materials&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;SunBurn&amp;#39;s latest content processors provide the option to use material names assigned by your modeling application instead of deriving names from the material&amp;#39;s diffuse textures (the default).&lt;/p&gt;
&lt;p&gt;&lt;img src="https://www.synapsegaming.com:443/images/image-car-alt.jpg" style="max-width:550px;border:0;margin-top:8px;margin-bottom:8px;margin-left:16px;margin-right:16px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;This makes it easy to create simulations, visualization, and games that do not use textures (or that assign textures entirely within SunBurn).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Smaller, More Compact Releases&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The SunBurn redistributable now references &lt;b&gt;only &lt;/b&gt;.Net 2.0.&amp;nbsp; In most cases this eliminates the need to distribute or require a .Net release with your game, as .Net 2.0 is generally available on most PCs and is included in Vista and Windows 7.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;And Much More&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Other features include render manager overloads for assigning user / procedural effects to XNA models, Visual Studio item templates for SunBurn materials, fixes, and much more!&lt;/p&gt;
&lt;h3&gt;&lt;br /&gt;SunBurn 1.2.2&lt;/h3&gt;
&lt;p&gt;Along with XNA 3.1 support, the new features mentioned above, and the ability to run both traditional forward rendering and SunBurn&amp;#39;s new deferred rendering, SunBurn 1.2.2 has several additional new features.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://www.synapsegaming.com:443/images/image-reactor.jpg" style="max-width:550px;border:0;margin-top:8px;margin-bottom:8px;margin-left:16px;margin-right:16px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Including support for shaders that alter render and blending states within their HLSL, and reduced memory usage when rendering debugging statistics.&lt;/p&gt;
&lt;h3&gt;&lt;br /&gt;Get it now!&lt;/h3&gt;
&lt;p&gt;If you&amp;#39;re a SunBurn developer you can download the latest releases in our &lt;a href="https://www.synapsegaming.com:443/media/"&gt;Downloads section&lt;/a&gt;.&amp;nbsp; And if you&amp;#39;re not, what are you waiting for?&amp;nbsp; &lt;a href="https://www.synapsegaming.com:443/products/sunburn/editions.aspx"&gt;Become a SunBurn developer today&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;As always if you have any questions let us know!&lt;/p&gt;
&lt;p&gt;-John Kabus&lt;/p&gt;
&lt;p&gt;&lt;img src="http://avatar.xboxlive.com/avatar/sgdarksquirrel/avatar-body.png" style="max-width:550px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.synapsegaming.com/aggbug.aspx?PostID=1841" width="1" height="1"&gt;</description><enclosure url="http://www.synapsegaming.com/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.18.41/blog_2D00_xna31.jpg" length="15713" type="image/jpeg" /><category domain="http://www.synapsegaming.com/blogs/johnk/archive/tags/XNA+3.0/default.aspx">XNA 3.0</category><category domain="http://www.synapsegaming.com/blogs/johnk/archive/tags/XNA+3.1/default.aspx">XNA 3.1</category></item></channel></rss>