A glimpse into SunBurn examples.. (The Dojo)

The Dojo

We still have much to do, but it is coming along nicely after a day's work. Still many additions to be made and tweaks to be done, but we'd like for you, the community, to get a sneak peek at a future release! This example started out as an idea to show off the inverted green channel normal map trick (which inverts the lighting information to a face -- helpful for things such as tree canopies) but in the end that implementation wouldn't benefit the scene. We decided to go with a modular design allowing easy assembly of assets for a quickly constructed scene in our forward rendering solution.

Currently has one shadow caster (shadow group) and a handful of lights with HDR enabled.

Things to be done:

  • Corners!
  • Specular and diffuse maps changes or additions
  • Normal maps on various materials
  • Details (metal brackets, bolts, murals, candles, etc)
  • Lighting tweaks

Enough talk! Here's some screenshots, in SunBurn:

Thanks for reading! We look forward to see what you guys are working on.

Alex


Posted 12-05-2009 1:03 AM by Alex "Turbosmooth Operator"

Comments

Tom wrote re: A glimpse into SunBurn examples.. (The Dojo)
on 12-05-2009 5:10 AM

Looks pretty cool. How did you work out the Modular design? Is every object (ie. pilar, window etc) separated and placed one by one in the code?

If that's how it works, could you show a screenshot that maybe indicates these different meshes? I'm looking for something similar for my own game, so it's nice to see I'm not the only one working on it.

Raphael wrote re: A glimpse into SunBurn examples.. (The Dojo)
on 12-05-2009 5:32 AM

This is pretty awesome. I can't wait for what this example will be. If the example also simulates flickering lights like a real candle lamp, I think it could add to the scene. Maybe by doing a change in the falloff over time...

dug diamond wrote re: A glimpse into SunBurn examples.. (The Dojo)
on 12-05-2009 4:42 PM

will it be deferred or forward?

Alex "Turbosmooth Operator" wrote re: A glimpse into SunBurn examples.. (The Dojo)
on 12-05-2009 7:43 PM

Hey guys,

@Tom, from pillar to pillar is a single piece. This allowed a copy and paste method to constructing the entire room around that one section. Think of it as a sectional sofa, it's just one of the cushion segments and I can manipulate it from there.

@Raphael, thanks for the idea! We're definitely looking into ways to make it unique. This is a test lighting pass to test the modeling. We're hoping to get a little crazier with the lighting. Your idea will definitely be used.

@dug diamond, it all depends on how far we push the lighting, to be honest. We'll push it 'til it looks it's best and determine whether it would benefit from deferred or forward. No target yet as it's still in modeling/texturing stages. Once that's complete then we can get to work on the engine side of things.

Thanks for the interest all!



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