The Dojo
We still have much to do, but it is coming along nicely after a day's work. Still many additions to be made and tweaks to be done, but we'd like for you, the community, to get a sneak peek at a future release! This example started out as an idea to show off the inverted green channel normal map trick (which inverts the lighting information to a face -- helpful for things such as tree canopies) but in the end that implementation wouldn't benefit the scene. We decided to go with a modular design allowing easy assembly of assets for a quickly constructed scene in our forward rendering solution.
Currently has one shadow caster (shadow group) and a handful of lights with HDR enabled.
Things to be done:
- Corners!
- Specular and diffuse maps changes or additions
- Normal maps on various materials
- Details (metal brackets, bolts, murals, candles, etc)
- Lighting tweaks
Enough talk! Here's some screenshots, in SunBurn:

Thanks for reading! We look forward to see what you guys are working on.
Alex
Posted
12-05-2009 1:03 AM
by
Alex "Turbosmooth Operator"