Scene concepts in SunBurn

With our recent launch of SunBurn Framework complete I had some time to do what I enjoy most (mess around with SunBurn!)

I like to do quick scene "sketches" to determine how a certain art style and focus will come across in engine. Here's a glimpse into my thought process regarding how I came up with the lighting and materials of the scene.

First, we'll look at the scene without any textures on it. I use this method to get a rough lighting setup. This also demonstrates how little geometry definition you need to create a great looking scene with the tools SunBurn provides.

Applying materials (diffuse and normal with specular) really brings out the barrels. Giving the metal a much brighter specular emphasis really drives home the material definition.

For the floor texture, I went with a more "industrial" feel with metal grating. Why? Because it's awesome!

Let's do something with that wall.

Hmm, looks pretty bland. This is due to the lack of color variation in the lighting. Take a look at a few lights in your house or apartment, each one will likely give off a different tint due to the type of bulbs, shades or colors around it. This is what gives a scene depth.

Let's add a orange glowing light above the top barrel to mimic a glowing lantern (though I didn't get around to modeling it yet). Making it a shadow caster will add a lot to the scene.

Looks good, but the main directional light is killing it's effectiveness a bit. So let's disable that.

Much more atmospheric, but much too dark. It also has the same problem as before with having too little color variation. Two accent lights will help liven the room, but let's have two lights of opposing tints to help really bring something to the scene. I've added light orange and light blue point lights to opposite corners of the room. giving a very nice feel to the scene.

The lighting hues look fantastic, but the overall lighting effect looks flat due to the lack of shadows. John will hate when I do this, but let's add some shadow casters.

Here I've added two shadow casters in close proximity to the accent lights. Due to the simplicity of the scene, this hasn't really caused any performance concerns (still over 60 FPS on a 8800GT with heavy AA enabled).

I call this one finished for now.

Thanks for reading!

Alex


Posted 12-19-2009 2:55 AM by Alex "Turbosmooth Operator"

Comments

JohnK "bobthecbuilder" wrote re: Scene concepts in SunBurn
on 12-19-2009 3:09 AM

Looks great!  But I wonder what Old Man Murray would say about your scene? :P

MadMojo wrote re: Scene concepts in SunBurn
on 12-19-2009 4:41 PM

Do you use special software to set up a scene quickly or are you manually creating them in code?

Tom wrote re: Scene concepts in SunBurn
on 12-19-2009 5:34 PM

Looking good!

Looking forward to the next :)

Raphael wrote re: Scene concepts in SunBurn
on 12-22-2009 3:00 AM

Looks awesome! Question though: what's that white dot in the top-center above the wall-corner?

Also, I think if the barrels were tinted brownish, it would look more natural since right now the barrel's planks blend too much into the brick wall.

Alex "Turbosmooth Operator" wrote re: Scene concepts in SunBurn
on 12-22-2009 4:26 PM

Hey guys,

@MadMojo, you can create the scene in almost any modeling app. We could create them in code, but that definitely wouldn't be my specialty, hah.

@Raphael, the dot is actually a light icon as the editor is open and I forgot to hide them. I agree with the colors and I doubt any of these would be used for the final version.

Thanks for the interest everyone!

MadMojo wrote re: Scene concepts in SunBurn
on 12-23-2009 5:10 PM

Thanks, Alex. So which modeling app do you use to set up scenes, if you don't mind sharing...? I'd like to get something that works well with Sunburn so it's a simple transition for me. And if you're using it I imagine any issues I run into will be something you've had to deal with as well making it easier to fix anything I can't quite figure out on my own..

MadMojo wrote re: Scene concepts in SunBurn
on 01-01-2010 9:00 PM

So, I keep creating scenes in various modeling apps and most of them won't export properly to .X/.FBX formats for use within XNA and in Sunburn. So, what do you use to set them up? Because I'm having nothing but problems and don't see anyone mentioning it elsewhere in your forums and search doesn't seem to return anything on creating a scene, either.

MadMojo wrote re: Scene concepts in SunBurn
on 01-15-2010 3:33 PM

Finally got some decent scene creation going with SoftImage ModTool, for others who are wondering.

Michael wrote re: Scene concepts in SunBurn
on 05-15-2010 4:15 PM

I. Love. SunBurn. I think I am going to die if I don't get money soon to buy this product.



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