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Alex Turbosmooth Blog
Alex Turbosmooth Blog
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Recent Posts
SunBurn Dev Journal: Salty Jim's Putt Putt 2
SunBurn's Second Anniversary
Radiosity Tutorial
Scene concepts in SunBurn
A glimpse into SunBurn examples.. (The Dojo)
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February 2011 (1)
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SunBurn Dev Journal: Salty Jim's Putt Putt 2
SunBurn Dev Journal: Salty Jim's Putt Putt 2 It's a less than well kept secret that we're currently in development of the follow-up to our Windows Phone 7 title, Salty Jim's Putt Putt. The first game was a huge learning experience for...
Published
03-25-2011 8:04 PM
by
Alex "Turbosmooth Operator"
SunBurn's Second Anniversary
Hey guys! Here at Synapse Gaming we're celebrating our first two years of SunBurn development (three if you count Beta development), from Beta release all the way to the newly released 2.0.12. It's been quite a journey. From the Editor revisions...
Published
02-19-2011 3:35 AM
by
Alex "Turbosmooth Operator"
Radiosity Tutorial
Radiosity. In this tutorial, we'll attempt to mimic radiosity's lighting effect by manual placement of lights. Radiosity has reached "buzz word" status over the years, but it is an important part of making the next step in scene lighting...
Published
03-25-2010 10:18 PM
by
Alex "Turbosmooth Operator"
Scene concepts in SunBurn
With our recent launch of SunBurn Framework complete I had some time to do what I enjoy most (mess around with SunBurn!) I like to do quick scene "sketches" to determine how a certain art style and focus will come across in engine. Here's...
Published
12-19-2009 2:55 AM
by
Alex "Turbosmooth Operator"
A glimpse into SunBurn examples.. (The Dojo)
The Dojo We still have much to do, but it is coming along nicely after a day's work. Still many additions to be made and tweaks to be done, but we'd like for you, the community, to get a sneak peek at a future release! This example started out...
Published
12-05-2009 1:03 AM
by
Alex "Turbosmooth Operator"
Detail Maps and Basic Instanced Rocks
Hey all, We've recently done some testing involving the use of two normal maps on objects, one to give an objects overall shape and form while the other gives a tiled detail map. To put it simply, we use two UV channels -- the first is a tiled UV...
Published
10-09-2009 2:24 AM
by
Alex "Turbosmooth Operator"
Ambient Occlusion Mapping Tutorial
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed it with the SunBurn community in mind using nothing more than XSI Mod Tool , a free program, and SunBurn. The basic idea behind the generation...
Published
09-25-2009 9:04 PM
by
Alex "Turbosmooth Operator"
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