Haiku Interactive

Creator of the hot Xbox LIVE titles AvaGlide and Crate Expectations, Haiku Interactive's team of three developed the games in a few short months thanks in part to the SunBurn Engine. AvaGlide’s vibrant style and engaging game play landed a solid 7 out of 10 review from EuroGamer.

"If we tried to do it all ourselves we'd still be developing now. SunBurn just works... the importers are excellent and the lighting and material editor is first rate" - Alex Waterston, Co-Founder of Haiku Interactive

AvaGlide / AvaGlide 2 Take your Avatar hang gliding over beautiful islands and active volcanoes. Race through Ring Rush, collect stars in Star Smash, hit your targets in Delivery Dash, or simply unwind and explore in Free Flight.
Crate Expectations Block, trap, and generally annoy your rivals, all while being first to deliver your crates! Featuring 80 beautiful levels, LIVE multiplayer support, and a super evil AI.

Tom Looman Team

HKU student team lead by Tom Looman uses the SunBurn Engine to develop school projects including the amazing Over Night and Needle Juice. Each project was completed in only a few weeks, but looks like it was developed by a professional studio.

"We needed a frightening and immersive game world, SunBurn made this possible. Thanks to SunBurn we could create a quality game within the short time that was given us." - Tom Looman

Over Night Survival horror game where you try to survive the evening in a haunted police station. Will you make it out alive?
Needle Juice Serious game tackling heroin drug addiction. You’re faced with the character’s memories from before his addiction and present day decisions in an attempt to turn his life around.

UberGeekGames

Founded in 2008 UberGeekGames already released several Xbox LIVE titles, including an XBLIG Ratings Top 10 XBLIG's of 2009. UberGeekGames uses the SunBurn Engine to develop 3D games including Avatar Land, Super Avatar Hero Force, and The MANLY Game for MANLY Men.

"We're extremely satisfied with the SunBurn Engine. Not only did it save us several months of development time, it plugged into our existing codebase with barely any effort." - UberGeek of UberGeekGames

Avatar Land 3D platformer starring your Avatar as the hero in levels you create! It has a powerful built in level editor which allows you to create and share fun and devilishly hard levels with your friends.
Super Avatar Hero Force An intense fighting game where you fend off endless waves of zombie Avatars using your slow-motion ninja kung-fu skills. Watch out for the Giant Robots while saving adorable kittens!

Bioroid Studios

Creative genius behind the Xbox LIVE game and web comic Cyborg Mice Arena, Bioroid Studios ported the game to SunBurn in a few short weeks and introduced a number of lighting-related game modes. The new sexier and faster paced Cyborg Mice Arena generated a lot of attention and was featured on G4's "Attack of the Show".

"I was able to upgrade the visual quality of Cyborg Mice Arena without spending time engineering my own tech. The SunBurn team was great. I'm looking forward to using their technology in future projects." - Martin Robaszewski, Owner of Bioroid Studios

Cyborg Mice Arena The official virtual training simulator of Cyborg Mice everywhere, and a fast paced arcade shooter. Shoot training drones, earn money, upgrade your mice, rinse and repeat!

2.0 Studios

Australian based two-man team, 2.0 Studios, is using the SunBurn Engine in their fifth Xbox LIVE title named Blast. SunBurn makes it possible for 2.0 Studios to release Blast on both Xbox 360 and Windows using the same code base and assets.

"SunBurn is an excellent rendering middleware that easily handles shadows and lighting, advanced texturing and a bundle of other shiny effects." - Daniel Armstrong, Lead Programmer of 2.0 Studios

Blast 3D physics based puzzle game focused on deep gameplay and kickass graphics. It pits the player as a marble, faced with getting to the end of numerous steam-punk levels using cleverness and quick reflexes.

LABS Software

Independent game developer LABS Software chose the SunBurn Engine for their latest Xbox LIVE game Copernicus One. LABS Software's excellent art design and SunBurn's technology are raising the bar for Xbox LIVE games.

"Thanks to SunBurn delivering "AAA" looking results has been quick and easy. Synapse Gaming is lowering the cost for any game developer looking to produce quality XNA games." - Andrew T Gisby, Owner of LABS Software

Copernicus One Stunning first-person adventure game sets you in the near future trapped within the out-of-control lunar shuttle "Copernicus One". Race against time to regain control before crashing on the lunar surface!

Elemental Team

Student team “Elemental” used Synapse Gaming's lighting and rendering technology to land in the Imagine Cup 2008 top 20 with their impressive game, IceDome. Incredibly the Elemental team put together IceDome in only a few months, while building a fun and interesting game.

IceDome A hover-ship adventure game where you explore the world, locate resources, fight enemies, and reconstruct damaged bases.

Doppelganger

Synapse Gaming provided lighting and rendering technology for Doppelganger's hit entertainment and social-networking 3D virtual world, vSide. Doppelganger's creative social-networking and impressive visual design made them one of the OnHollywood 100 Top Private Companies for 2007, and vSide the virtual set of the “The Tyra Banks Show”.

vSide From the pulsing beat of the club scene to chic boutiques and serene neighborhoods, vSide is a world that’s full of surprises and designed for fun.

Stickman Studios

Powered by Synapse Gaming's lighting and rendering technology Buccaneer the Pursuit of Infamy, Stickman Studios' creative game about piracy on the high seas, landed a spot on Steam, Valve's digital publishing and distribution channel – congratulations Stickman Studios!

“We transformed the world of Buccaneer in an instant. At last we could concentrate on the look of the game without worrying about the technology behind it!” - Harvey Greensall, Director, Stickman Studios Ltd.

Buccaneer the Pursuit of Infamy Buccaneer is a single and multiplayer game where players strive to become the most infamous pirate captain of all time and etch their name in The Hall of Infamy.

Pocketwatch Games

Synapse Gaming was very excited to see the our lighting and rendering technology create the lush and beautiful environments in Wildlife Tycoon: Venture Africa, Pocketwatch Games' first title and Independent Games Festival finalist.

Venture Arctic, Pocketwatch Games' follow up game and GameTunnel Sim of the Year award winner, featured Synapse Gaming lighting and rendering technology, and created even more amazing environments.

"The lighting system is incredibly easy to integrate. We were able to merge the code into Wildlife Tycoon: Venture Africa and start invigorating our levels with beautiful dynamic lighting." - Andy Schatz, CEO of Pocketwatch Games

Wildlife Tycoon: Venture Africa Set in the African Serengeti, players build a unique ecosystem by buying and breeding animals and by balancing the food and water needs of each diverse species.
Venture Arctic Harness the forces of sun, wind, and snow in icy lands where wolves roam the tundra and orcas patrol the seas.