SunBurn - Power Station Example
Includes the Power Station demo's source code and assets,
which show how we created the demo, as well as how to use
custom materials, shaders, and rendering with SunBurn.
Available with SunBurn Pro or higher.
SunBurn - Reflection / Refraction Example
Shows how to quickly and easily create reflection and
refraction effects using SunBurn's built-in helper classes
and combine these with SunBurn’s built-in renderer.
Available with SunBurn Pro or higher.
SunBurn - WinForms Example
Shows how to integrate SunBurn with lighting, shadows,
and HDR into the XNA WinForms Content Loader Example.
Available with SunBurn Pro or higher.
SunBurn - High Dynamic Range (HDR) Example
Shows how to use SunBurn's built-in post-processing and high
dynamic range (HDR) lighting and rendering. Also shows how to
manually render custom objects alongside the SunBurn RenderManager.
Available with SunBurn Pro or higher.
SunBurn - Custom Effects Example
Shows how to create custom DirectX SAS (Standard Annotations
and Semantics) FX shaders for SunBurn’s forward and deferred
rendering.
Available with SunBurn Pro or higher.
SunBurn - Tiled Terrain Example
Shows how to create a mesh-based tiling terrain in SunBurn,
which can be created and edited in any modeling application
that XNA supports. The terrain also allows embedded meshes
such as trees and rocks, as well as custom texture mapping.
Available with SunBurn Pro or higher.
Dojo Example
General example shows how to use SunBurn with scenes
that are more complex than the default start kit assets.
SunBurn - Instancing Example
Shows how to instance objects using SunBurn's built-in
effects and renderer. This technique allows rendering
10x - 20x as many objects at the same frame rate.
SunBurn - Skinned Model Example
Based on the original XNA Skinned Model example this project shows
how to use XNA skinned models with SunBurn, and how to integrate
SunBurn into custom content processors.