2D Deferred Rendering Textures inexplicable error

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SunBurn_Pro_Licensee
regulargabs Posted: 07-13-2010 4:52 AM

Hello,

I was adding and trying to test a new texture on the 2d deferred starter kit project, but no matter what, I always get this exception:

"Deferred rendering does not support non-deferred effects (SceneObject ''). Make sure effects derive from IDeferredObjectEffect or model processors are set to a deferred processor."

I find that weird because the effect is deferred (it's a BaseRenderableEffect .mat).

To see if I wasn't doing anything stupid, I tried these:

1. Checked if anything is wrong with the texture files:
I opened in the editor the pipes material, and replaced its texture with the ones I made. No errors with the pipes material when I build it again.

2. Checked if the material file was wrong:
I copied the pipes.mat code into my new material. The same error occurred. 

3. I tried moving my material to the examples folder (I know it sounds stupid, but a t this point nothing seems logic). Nope.

4 I duplicated the pipes material (= pipes2.mat) and made it load this material instead. Then the error happens.

Verdict: It's not allowing me to create any new material at all. Does anyone have a clue on this?

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SunBurn_Pro_Licensee

What content processor are you using for the textures?

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SunBurn_Pro_Licensee

Oh damn, now it makes sense, it wasn't the deferred content processor (just found it at the material files properties) -_-"
thank you 

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