How is a effect like this obtained: http://www.synapsegaming.com/images/games/20Studios-Blast.jpg
The light being emitted by the ball is rendered. Is that light actually part of the ball model? Or is there a way using Sunburn to have light be rendered?
Hi khayman,
I don't think the ball is emitting any light, but it does have a particle (or similar) effect to make it look as though it's cracked and radiating energy / light.
You could also get a similar effect by creating geometry that extends out of the cracks, and is rendered after RenderManager.Render() using additive blending. Oh, and a cool custom effect with scrolling uvs that travel in opposite directions could create a great plasma effect to go with it. :)
Let me know if this helps!
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