Here is an example of the scene:
The room is dark; however, the skinned model sceneobject seems to have its own lighting. I have configured all of the objects in this scene the same (scnObj.ObjectType = ObjectType.Dynamic; scnObj.Visibility = ObjectVisibility.RenderedAndCastShadows;) but the skinned models do not seem lit the same.
Is there a special way sceneobjects from skinned models need to be configured?
Thanks.
It seems like your character material is using an Emmisive setting. You might want to check the material properties for your character to see if its set on some emissive color. You can take a look at the SgMotion example project to see how its setup.
Contributor on the SunBurn sgMotion Animation Library open source project.
Thanks Tom! You were right. He looks much better without the emissive coloring.