Any book or guide available to get started?

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Jeremy Posted: 11-20-2010 9:17 AM

Hi,

I'm looking at purchasing the sunburn engine for usage on the Xbox 360 and Windows.

But before I buy I would like to get a book or guide that explains every important concept I'm going to need for daily usage. Basically, how do I design my app around your engine architecture. To answer this I need to understand your architecture and the objects I'm going to be working with, how model data and texture data is fed into the system, etc.

Anything you can recommend for complete beginners to sunburn? I've developed a 3D and game engine among other graphical apps on other platforms (not .NET) although I have a few years experience with writing business apps in C#.

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SunBurn_Community_Licensee
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SunBurn_Pro_Licensee

Hi,

I think you'll find a lot of information in the Community/Resources section of the website

Be sure to download the Samples, they are some good examples of how you can implement SunBurn in your Xna Applications.

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Employee
SunBurn_Studio_Licensee

Hi guys,

Probably the best way to get started is with the documentation in the Resources section.  It covers getting started, developer how-to, API docs, tutorials, and more.

Also the SunBurn examples are structured, so they're easy to read, follow, and digest - allowing you to get a quick feel for the basics and a glimpse of how to take development to the next level.

Let me know if this helps!

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Is there a downloadable documentation that I can get?

Basically I'm interested in a ref that I can sit back with a cup of coffee and view any time I want even when my internet is down.

And if its on my harddrive then access is fast (during development this is real important) and I can do full text search for instantaneous results, which is much slower on the internet (my connection is not so good)

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SunBurn_Studio_Licensee

Hi Jeremy,

We don't currently have offline docs.  The wiki system we use requires adding and editing content through the site (instead of uploading html pages), so there's no flexible way to acquire offline versions of that info, especially in an offline format like pdf.

We've been looking into alternatives and may have offline docs in the future, but for now the docs are access through the site.

Let me know if this helps!

Follow me on Twitter – development and personal tweets
Awesome XNA Videos – Lighting, Rendering, and game videos

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