Unfortunately it's me again.
I have my own screen/state manager which is of course how I plan to implement different levels and menus and such. I opened the lightmapping example and began to create a screen that contained all the required sunburn managers including the editor.
By the point in which the scene loads the splash screen has been displayed. I hit F11 once the scene is loaded... Nothing. I try to manually call the editor and again nothing. No error message. Execution continues fine.
I have put the STAThread attribute above the Main method in the Program.cs file and so I'm a tad lost.
What are the most likely issues to prevent the editor from launching?
My application did include some multi-threaded code but I have removed it when loading the scene just to check.
EDIT: WOWW!! Rookie mistake! I forgot to add the scene interfaces update call. Worked perfectly after that. Yet another reason to add a delete option on forum posts so I don't waste all the space here.
Actually as we often tell people in the XNA forums thats a great reason NOT to offer that function.
At some point in the next few years someone will make exactly the same mistake as you did. Your post even with its rookie admission will likley help them
Plus its funny when you are no longer a rookie to look back at what you used to be!
lol I rarely make those mistakes but thats precisely the reason I don't check it when an issue occurs... But then the moment of realizing is the hang head in shame moment lol.
Make sense actually... I even did a quick search across the forums lol so who knows maybe. :D