Runtime Lightmapping of Procedurally Created Levels

rated by 0 users
This post has 2 Replies | 3 Followers

Top 150 Contributor
Posts 21
SunBurn_Community_Licensee
turontooter Posted: 06-16-2011 12:13 PM

Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?

Top 10 Contributor
Posts 5,368
Employee
SunBurn_Studio_Licensee

Hi,

You can do this on Windows, but not Xbox and WP7.  There are some features the light mapping uses that are only available on Windows.

Let me know if this helps!

Follow me on Twitter – development and personal tweets
Awesome XNA Videos – Lighting, Rendering, and game videos

Top 150 Contributor
Posts 21
SunBurn_Community_Licensee

I plan on using SunBurn to create a Windows only game, so this is good news for me. =) I want to generate indoor levels procedurally, so if this is possible, then that's great! Thanks JohnK!

Page 1 of 1 (3 items) | RSS