I would like to ask is that I would like to use Ox Game Engine, http://www.codeplex.com/OxGameEngine, and I would like to know how I should implement your rendering system, and editors into Ox Game Engine successfully?
I don't have a license due to I'm cautious of purchasing a rendering system I don't know how to successfully use it with Ox Game Engine, and I'm a student wondering if I want to. What I'm thinking of doing before creating a simple game is use Ox Game Engine, use BepuPhysics for the XNA Framework than JigLibX (undecided), and use SunBurn. There is already question regarding interrogation at the forums, http://www.synapsegaming.com/forums/t/263.aspx with no response from the SG staff.
On another note, the attempts showing people the editors on YouTube.com was cool, and it was good enough attempt for me. Also, the forum editor is a pain as you have to implement XHTML code into the editor to present better text.
Regards, Kevin K.
Hi Kevin,We're in the process of getting caught-up on forum posts from this weekend. I just posted in the integration thread and the details might be help with your question too.
It's hard to tell how integration with Ox would go, the descriptions on the project page don't provide details on the feature implementation. It also depends on what parts of Ox you'd like to use – with SunBurn providing lighting and rendering, and BepuPhysics / JigLibX providing physics, would Ox only provide scene editing?Btw: I think you already found out about the forum editor, but just in case – you can edit you profile and on the Site Options page switch from the text to the enhanced post editor.Let me know if this helps!
Follow me on Twitter – development and personal tweetsAwesome XNA Videos – Lighting, Rendering, and game videos
I have another question, may I ask where may I access the Sunburn API without purchasing the product so the person who is the head programmer of the Ox Game Engine would better know how I can interrogate SunBurn into the engine?
Hi Kevin,
Right now the SunBurn documentation and downloads are only available to licensees. There's a lot of really good integration related information in this thread which might help.
Let me know if this helps!
So, totally old thread, but lots of people have asked how Sun Burn can be used with Ox. As the author of Ox, I recently built a new game engine to replace Ox that uses BepuPhysics and SunBurn. Turns out that Ox wasn't really practical to integrate with SunBurn, and has some failings that were to hard to correct. Currently, I'm trying to figure out how to release this new product (John, answer your e-mail for goodness sake!), but I hope to have something for people to play with soon.
The new engine basically addresses all of Ox's pain points and is smaller, cleaner, and more integrated than Ox was. It is newer however, and has less features than Ox currently does (no undo / redo in editor, among other missing editor features).
So anyways, let's hope this can be released to those who are interested.
cheers!
Any update on this? It certainly sounds interesting.
Ah, yes, thanks. I just released the preview version here -
Xi Game Engine Preview
It's still pretty early, so don't expect a whole lot just yet. It needs a lot more documentation, fixes, and features, but might be interesting to tinker with to see where it's headed.