I have been out of the XNA scene for quite some time, but am trying to get back into it. There is one game in particular that I've shelved, but I want to get it running again and polished so I can finally get it out on the Marketplace.
It is a 2D game, and the core logic of the game is already set in place. Now I want to integrate Sunburn Pro with it for rendering. The problem is, I'm at a loss on how to get it started. I've browsed through the "resources" section on this site, but found nothing for basic integration into an existing project. Is there a simple guide or set of steps somewhere showing how to integrate the engine and editor into a game for editing lights?
I really appreciate any responses.Thanks!
I'd start with one of the 2D SunBurn demos. It should show the basics of what you'd need to get your logic to run in SunBurn. Depending on how long it's been, I believe that XNA has changed a fair amount as well. I'd work just to make sure you understand what an XNA 4 game looks like with SunBurn and then I'm guessing it'll all fall into place. BTW, I'm not a 2D expert for XNA, I've only been doing 3D stuff thus far. Hope that helps.
Hey holophone, thanks for the response. My game currently uses XNA 4.0, so unless the framework has updated since then I should be fine.
I'll have another look at the 2D sample and see if I can make sense of it. If not I'll post back, but thanks!