Hello to all
I am making a space game and I want to add gravity to all objects I need them to attract each other, I looked at VolumeForceFieldShape but I have no idea how to load the MeshBoundingBoxTreeData to create the ForceField, I looked at some examples that pass all entities and apply forces manualy but I think the ForceField is going to be better,
Any one know how to use it ? :D
Tnx.