BEPUphysics, IGF, Use the force

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ShadowCode Posted: 05-29-2012 4:04 AM

Hello to all

I am making a space game and I want to add gravity to all objects I need them to attract each other, I looked at VolumeForceFieldShape but I have no idea how to load the MeshBoundingBoxTreeData to create the ForceField, I looked at some examples that pass all entities and apply forces manualy but I think the ForceField is going to be better,

Any one know how to use it ? :D

 

Tnx.

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