Share what you are working on

This post has 711 Replies | 54 Followers

Top 50 Contributor
Posts 105
SunBurn_Community_Licensee
SunBurn_Contributor

Y3030 looks pretty great. Love the zero g physics, have had a game concept with that in mind for a long time. I imagine if you turned the shadows on the game would look even better but the framerate would have taken a hit.

Top 10 Contributor
Posts 5,378
Employee
SunBurn_Studio_Licensee

Looks great DSebJ!

Can't wait to see more. :)

Follow me on Twitter – development and personal tweets
Awesome XNA Videos – Lighting, Rendering, and game videos

Top 50 Contributor
Posts 80
SunBurn_Community_Licensee
SunBurn_Pro_Licensee

Dead Sea it's on the Dream Build and play contest and it's now on peer review

here's the link for the review: Dead Sea peer review

here's the page of the dream build and play contest: Dead Sea DBP

here's the teaser on youtube: Dead Sea Teaser

Top 10 Contributor
Posts 5,378
Employee
SunBurn_Studio_Licensee

Awesome work Juan - looks great! :)

Follow me on Twitter – development and personal tweets
Awesome XNA Videos – Lighting, Rendering, and game videos

Top 50 Contributor
Posts 94
SunBurn_Pro_Licensee

working on my grenade sample for my codeplex page here now: http://sunburncustomsamples.codeplex.com/

update: if you noticed i posted that on the codeplex page and didnt work on it i was on vacation sorry last two weeks!

When I get done i hope to have close to 10 samples or more done for the sunburn community to try out. I put them in sbpack files because im using the light mapping example and expanding on it so a sunburn license would be shown.

 

p.s. jckbuilder  this would be fine right? It says for samples as long as i include the sunburn license im okay. My intent is to inspire people to buy the product but I will developing a game soon.

 

Top 50 Contributor
Posts 94
SunBurn_Pro_Licensee

typo above i meant: buy your product. The forum post could not be edited and errored out on me. Someone tell me what do you think? Even though some of my samples are simple i plan on making some nice ones and when i get farther along do some more.

Top 10 Contributor
Posts 5,378
Employee
SunBurn_Studio_Licensee

Looks awesome DSebJ!

We're not allowed to pass games (since we technically worked on the engine) - however I can check it out and provide some feedback.

Follow me on Twitter – development and personal tweets
Awesome XNA Videos – Lighting, Rendering, and game videos

Top 25 Contributor
Posts 234
SunBurn_Community_Licensee

Uproar! is in peer review now too.
Built with Sunburn and making heavy use of SgMotion :)


http://catalog.create.msdn.com/en-US/gamedetails.aspx?catalogEntryId=73f1099b-5cb9-494d-b2ca-d6c75228f541&type=1  

 

Top 25 Contributor
Posts 234
SunBurn_Community_Licensee

Whoops, discovered an error, Ill be ending the review early and going back to testing. I guess I got to eager. (shame overload)

Top 10 Contributor
Posts 5,378
Employee
SunBurn_Studio_Licensee

Cool Steve, we'll definitely check this out!

Follow me on Twitter – development and personal tweets
Awesome XNA Videos – Lighting, Rendering, and game videos

Top 10 Contributor
Posts 1,289
SunBurn_Community_Licensee
SunBurn_Contributor
SunBurn_Pro_Licensee

It has been a long time since my last post in here :)

I still managed to move on with my initial game project implementing a custom particle system and shaders to get the expected result: a real time galaxy :p

Any feedback on how I could improve it would be greatly appreciated :p

Top 25 Contributor
Posts 304
SunBurn_Community_Licensee

@ Philippe

Looks pretty sweet!

Philippe Da Silva:
Any feedback on how I could improve it would be greatly appreciated :p

Add a ton of smaller galaxies in the background that are all different colors....and naturally a blackhole here and there to mix things up. :D

Page 35 of 48 (712 items) « First ... < Previous 33 34 35 36 37 Next > ... Last » | RSS