Robot model with non HDR with the huffs phenomenon in realtime
Hey Omar,
I'm not sure I understand your question. Are you asking why XNA isn't finding a texture from a model exported from Deep Exploration? And is it XNA not finding the texture or SunBurn?
If it's a problem loading the texture in XNA in general, you should probably ask on the XNA Creators forums on http://creators.xna.com but if it's SunBurn-specific, my guess is that you might not have set the right content processor or something. It's hard to tell without more information...
I did not use the library Sonburn but the library used high dynamic range environmentI have appeared without Model image formatI hope you help me quickly ((give me a code is appropriate for that))
I tried several attempts but I I've been having trouble
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xna only
billboarded (quads) alpha (png) particle system - there are examples at XNA Community.
Hi omarpower,
It doesn't sound like you're using SunBurn in your project. For general XNA questions please try the XNA Creators Club site:
http://creators.xna.com/
I got your PM, you can download the SunBurn Framework from its product page. Make sure to follow the links at the bottom of the page, they will direct you to the installer.
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