<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.synapsegaming.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Using SunBurn</title><link>http://www.synapsegaming.com/forums/5.aspx</link><description>Questions, comments, and ideas related to the SunBurn family of products.
</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Re: Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/19306.aspx</link><pubDate>Fri, 11 May 2012 18:06:55 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:19306</guid><dc:creator>Nate &amp;quot;Vulture&amp;quot;</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/19306.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=19306</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="http://www.synapsegaming.com/Themes/synapsegaming/images/icon-quote.gif"&gt; &lt;strong&gt;dirtysteve:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;/p&gt;
&lt;p&gt;The player is a good distance away from the enemy, my theory is that as the level starts, the bounding spheres are momentarily out of place, before being transformed to their correct&amp;nbsp;location, maybe they are all at (0,0,0) for a second?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
&lt;p&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;That could be the case if you&amp;#39;re submitting your player and enemies to the object manager, and then re-positioning them. &amp;nbsp;So I&amp;#39;d double check that you&amp;#39;re setting their positions before you submit them.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/19301.aspx</link><pubDate>Fri, 11 May 2012 16:55:16 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:19301</guid><dc:creator>dirtysteve</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/19301.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=19301</wfw:commentRss><description>&lt;p&gt;I haven&amp;#39;t seen the null exception in a while, but if it re-occurs, I&amp;#39;ll post the stack trace.&lt;br /&gt;&lt;br /&gt;The player is a good distance away from the enemy, my theory is that as the level starts, the bounding spheres are momentarily out of place, before being transformed to their correct&amp;nbsp;location, maybe they are all at (0,0,0) for a second?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/19300.aspx</link><pubDate>Fri, 11 May 2012 16:45:20 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:19300</guid><dc:creator>JohnK &amp;quot;bobthecbuilder&amp;quot;</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/19300.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=19300</wfw:commentRss><description>&lt;p&gt;Hi steve,&lt;/p&gt;
&lt;p&gt;If you set a breakpoint in the ai OnCollision method you should be able to see why the player is interacting with the ai object (eg: their positions / bounds might overlap during that frame).&lt;/p&gt;
&lt;p&gt;Are you still seeing the null exception? &amp;nbsp;If so please post the stack trace from when the application halts in Visual Studio, it will help identify the problem.&lt;/p&gt;
&lt;p&gt;Let me know if this helps!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/19259.aspx</link><pubDate>Wed, 09 May 2012 15:24:49 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:19259</guid><dc:creator>dirtysteve</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/19259.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=19259</wfw:commentRss><description>&lt;p&gt;I&amp;#39;ve definitely spawned all characters above ground, but this glitch still appears intermittently.&lt;br /&gt;Also, my AI triggers, and all the enemies advance, which they should only do when the player bounding sphere intersects the enemy bounding sphere.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/18872.aspx</link><pubDate>Thu, 12 Apr 2012 23:19:57 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:18872</guid><dc:creator>dirtysteve</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/18872.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=18872</wfw:commentRss><description>&lt;p&gt;That helps, though spawning above ground takes a lot of tweaking to avoid the character floating down to the ground.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/18863.aspx</link><pubDate>Wed, 11 Apr 2012 22:34:53 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:18863</guid><dc:creator>Nate &amp;quot;Vulture&amp;quot;</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/18863.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=18863</wfw:commentRss><description>&lt;p&gt;Hm... do you happen to spawn any of your NPCs close or on top of each other? &amp;nbsp;Also, are you making sure to spawn your NPCs slightly above the ground instead of right at ground level?&lt;/p&gt;
&lt;p&gt;Most physics issues seem to occur when there&amp;#39;s an immediate collision upon their creation.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Physics oddness</title><link>http://www.synapsegaming.com/forums/thread/18854.aspx</link><pubDate>Tue, 10 Apr 2012 23:29:01 GMT</pubDate><guid isPermaLink="false">fb4c913c-ded0-4940-9749-e3fef31e246d:18854</guid><dc:creator>dirtysteve</dc:creator><slash:comments>0</slash:comments><comments>http://www.synapsegaming.com/forums/thread/18854.aspx</comments><wfw:commentRss>http://www.synapsegaming.com/forums/commentrss.aspx?SectionID=5&amp;PostID=18854</wfw:commentRss><description>&lt;p&gt;I&amp;#39;m getting a strange glitch in my game when I start it, sometimes I&amp;#39;ll get a null reference exception, while other times my characters will seem to rubberband for a second before settling down.&lt;br /&gt;It can also trigger the enemy AI which is only supposed to happen when the bounding spheres intersect, so I am assuming that when they move erratically for that second, it happens.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>