Import Maya files directly

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SunBurn_Pro_Licensee
tdjafari Posted: 03-06-2010 9:22 PM

I put together a quick content importer so that you don't have to do the FBX export manually from Maya.

I wanted to share it with the community and posted the code on the XNA forums at: http://forums.xna.com/forums/p/49105/294773.aspx#294773

 

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Employee

Hi tdjafari,

Looks good, so the importer converts Maya-to-FBX on the fly via the command-line?

That's an interesting idea - skipping the export step sounds like it stream-lines asset creation, just save in Maya then run the game to see your changes.

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SunBurn_Pro_Licensee

it's unbelievable how much time that little thing has saved me so far! also we had issues with the Maya / FBX files not always in sync

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SunBurn_Community_Licensee

That's pretty awesome :) I should receive some maya files from my artist soon, then we'll try out this method. It sounds promising. 

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SunBurn_Community_Licensee

Wow, this is great! I'll have to try this... So many things to try!

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