I put together a quick content importer so that you don't have to do the FBX export manually from Maya.
I wanted to share it with the community and posted the code on the XNA forums at: http://forums.xna.com/forums/p/49105/294773.aspx#294773
Hi tdjafari,
Looks good, so the importer converts Maya-to-FBX on the fly via the command-line?
That's an interesting idea - skipping the export step sounds like it stream-lines asset creation, just save in Maya then run the game to see your changes.
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it's unbelievable how much time that little thing has saved me so far! also we had issues with the Maya / FBX files not always in sync
That's pretty awesome :) I should receive some maya files from my artist soon, then we'll try out this method. It sounds promising.
Wow, this is great! I'll have to try this... So many things to try!