All Tags » .fbx (RSS)

Browse Forum Posts by Tags

Showing related tags and posts for the Forums application. See all tags in the site
  • sgMotion Textures get compressed

    Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
    Posted to Using SunBurn (Forum) by turontooter on 10-25-2011
  • Object popping in and out of view problem.

    Hi All, I've just started getting back into XNA development using SunBurn, so I'm sure this bug is happening because of something dumb I'm doing, however I thought I'd ask in case someone can help me figure out what's going on. Here's a video of what's happening. http://www...
    Posted to Using SunBurn (Forum) by Kristafer Vale on 09-09-2010
  • Model Import Issues

    Hi, I have an FBX model that i was trying to import into the Dojo example, and was getting the error: Effects that implement skinning require a bone transform array. When i try to add it to the scene manager. Now, even though the model has animations, i should still be able to import it as a regular...
    Posted to Using SunBurn (Forum) by giveupgames on 03-15-2010
  • Stretched model problem

    Hi, I have a problem with my skeletal model that I've imported in the skinnedmodel example. If I export the fbx file with a normal standing pose it works great, but when I load a different biped on the model in max and then export to fbx, it's all stretched out ingame while in max and other 3d...
    Posted to Using SunBurn (Forum) by RoelCoucke on 03-06-2010
  • Loading Content

    As many have done before i need to create the Content Viewer for my team. I have viewing normal meshes and animated meshes but what i really need is to be able to load these meshes from an outside source using say File\Open on a menu. The main problem i come accross is loading the content and choosing...
    Posted to Using SunBurn (Forum) by Dave on 02-25-2010
  • Robot HDR - Texture not found why not materials hdr found xna

    Robot model with non HDR with the huffs phenomenon in realtime
    Posted to The Lounge (Forum) by omarpower on 02-14-2010
  • FBX Draw calls and Texture efficiency

    G'day, I read some good info at http://www.synapsegaming.com/forums/p/647/2717.aspx#2717 But we still have some questions. We have a park scene with buildings, trees, stuff etc.... This one FBX has a pile of textures it links to. Should these textures be embedded or somehow merged into on big jpg...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 02-10-2010
  • Efficiency of art and FBX?

    Hi guys! I'm currently having fun, building an environment for display in Sunburn. I'm modelling it in 3DS Max and exporting it to Sunburn as a .FBX file. Everything is working very well so far and Sunburn is running on the 360 like a champ with all the messy junk I'm sending it. Just curious...
    Posted to Using SunBurn (Forum) by FrontlineFire on 02-08-2010
  • 3D Line drawing + Mod tools compatability

    G'day, We are new to sunburn (it is AWESOME), and wish to know how to draw 3D lines. Does the engine support this? Also, we are attempting to use Mod Tools to export .fbx files. Our first, was simply some text. It compiled, but did not appear in the engine. Second, we imported your windmill scene...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 07-29-2009
Page 1 of 1 (9 items)