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  • Importing Daz3D Studio 4.5 Pro animated character model into Sunburn

    I created an animated 3D character in Daz3D 4.5 Professional, exported it to .fbx format and tried to import it onto my XNA game using Sunburn and got this: Unable to build asset. -Building content threw NullReferenceException: Object reference not set to an instance of an object. - at SgMotionPipeline...
    Posted to Using SunBurn (Forum) by Derrick on 03-21-2013
  • How do I import an AutoDesk 3D animated model?

    I created a simple 3D animated model of a walking man using DaZ 3D studio. I exported to Autodesk format with all the default options, and chose to include the meshes and animations, but put the textures in a separate file. I put these in the content project, set them so that they would not compile and...
    Posted to Using SunBurn (Forum) by Derrick on 01-22-2013
  • multiple scenes or levels

    Newbie here. I already have 1 scene/level and need to know how do I add another scene/level to the game. How is it done ? Do I have to start another project and make the scene there and then add the new scene to the content folder of the original game ? How do I do it ? Then I would have 2 scenes that...
    Posted to Using SunBurn (Forum) by awethem on 09-10-2012
  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn (Forum) by awethem on 09-06-2012
  • Error: TextureCoordinate0 is missing

    Hello !!! I just got a new fbx model developed by a friend but when I run it using sunburn I get the following excption in the draw method:- {"Unable to render object 'Line416'. XNA raised the following runtime exception: \"The current vertex declaration does not include all the elements...
    Posted to Using SunBurn (Forum) by Nipun on 08-31-2012
  • 3D model / Scene dimensions and parameters

    Hello, I am a amateur game developer working with the sunburn engine. Unfortunately I am not very well versed with the 3D scene / map creation and have a query for you guys !!! Is there any documentation explaining the parameters/dimension of the scene.fbx file that I need to feed to the sunburn engine...
    Posted to Using SunBurn (Forum) by Nipun on 08-29-2012
  • Cannot import 3D model

    I took a sample Poser 5.0 model (the Alyson low-res one), exported to Wavefront (.obj) format, then imported the .obj into Blender. From Blender I checked to see that the forward, up and right vectors were correct, then exported into Autodesk (.fbx) format. I then tried to import this .fbx file into...
    Posted to Using SunBurn (Forum) by Derrick on 05-18-2012
  • Noob questions on creating SceneObject’s on the fly and with materials

    I recently went ahead and purchased the pro version, so I’ve been playing around with version 2.0.18.7 (I'm completely new to SunBurn). It’s been a little frustrating, as I’ve looked at most of the examples and done a fair amount of tutorial reading and forum scouring, and almost...
    Posted to Using SunBurn (Forum) by Steve Tack on 03-26-2012
  • sgMotion Textures get compressed

    Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
    Posted to Using SunBurn (Forum) by turontooter on 10-25-2011
  • Object popping in and out of view problem.

    Hi All, I've just started getting back into XNA development using SunBurn, so I'm sure this bug is happening because of something dumb I'm doing, however I thought I'd ask in case someone can help me figure out what's going on. Here's a video of what's happening. http://www...
    Posted to Using SunBurn (Forum) by Kristafer Vale on 09-09-2010
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