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I created an animated 3D character in Daz3D 4.5 Professional, exported it to .fbx format and tried to import it onto my XNA game using Sunburn and got this: Unable to build asset. -Building content threw NullReferenceException: Object reference not set to an instance of an object. - at SgMotionPipeline...
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I created a simple 3D animated model of a walking man using DaZ 3D studio. I exported to Autodesk format with all the default options, and chose to include the meshes and animations, but put the textures in a separate file. I put these in the content project, set them so that they would not compile and...
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Newbie here. I already have 1 scene/level and need to know how do I add another scene/level to the game. How is it done ? Do I have to start another project and make the scene there and then add the new scene to the content folder of the original game ? How do I do it ? Then I would have 2 scenes that...
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I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
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Hello !!! I just got a new fbx model developed by a friend but when I run it using sunburn I get the following excption in the draw method:- {"Unable to render object 'Line416'. XNA raised the following runtime exception: \"The current vertex declaration does not include all the elements...
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Hello, I am a amateur game developer working with the sunburn engine. Unfortunately I am not very well versed with the 3D scene / map creation and have a query for you guys !!! Is there any documentation explaining the parameters/dimension of the scene.fbx file that I need to feed to the sunburn engine...
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I took a sample Poser 5.0 model (the Alyson low-res one), exported to Wavefront (.obj) format, then imported the .obj into Blender. From Blender I checked to see that the forward, up and right vectors were correct, then exported into Autodesk (.fbx) format. I then tried to import this .fbx file into...
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I recently went ahead and purchased the pro version, so I’ve been playing around with version 2.0.18.7 (I'm completely new to SunBurn). It’s been a little frustrating, as I’ve looked at most of the examples and done a fair amount of tutorial reading and forum scouring, and almost...
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Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
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Hi All, I've just started getting back into XNA development using SunBurn, so I'm sure this bug is happening because of something dumb I'm doing, however I thought I'd ask in case someone can help me figure out what's going on. Here's a video of what's happening. http://www...