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Newbie here again. I've been working on this problem for 3 days or so now. I'm trying to make a camera follow my character in a game I made using the GameManagementSample. I found that if I type my game score code into the GamePlayScreen.cs it shows on the screen the way I want. But I can't...
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Hello. I have just recently bought the sunburn game engine and I am very excited to start using it . but first I have a few questions. I have just recently begun programming but I know enough to get by but I need help getting started. For instance does anyone know a good tutorial on player movement....
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Hi all, I just want to ask if SunBurn has support for custom texture address modes for tiling Atlas textures? If none, will I still be able to use SunBurn's lighting functionality even if I create a custom shader to implement custom texturing & texture tiling for Atlas textures? (sorry for the...
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Hi John, thank you for info, I apologize but there are another stupid questions: - In editor I mapped all lights, when I check "Light Mapped" checkbox why the light off? It's normal? - I tried to insert the lights, mapping, but when I relight the scene the lights are always off, why? -...
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Hi John, talking about WP7 only I built my 3D city and now I setting the lights into the streets in SunBurn editor, with "light mapping" checkbox enabled. In the code I using some statements of the Light Mapping sample, so my code about lighting management using bloom hdr etc. When I run my...
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Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
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Hi guys, I'm studying about game developing and I have just tried Sunburn to create a FPS game based on XNA 4.0. I found a topic that includes an example of creating First Person Shooting camera here: http://www.synapsegaming.com/forums/t/1484.aspx I 've tried to modify the code by following...
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The player is an skinned mesh using sgmotion so it is created in code. I am having trouble getting the player scene to collide with static object in the scene. skinnedModekObject = new SceneObject(skinnedModel.Model); skinnedModekObject.ObjectType = ObjectType.Dynamic; skinnedModekObject.CollisionType...
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I've run into a strange occurrence on a billboard I'm using on a 3D model with the texture alpha. I wanted to post to see if anyone had any ideas. Note the black outlines apparent on certain portions of the transparent alpha. Additionally, the card appears to have a black outline on the unclipped...
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I'm relatively new to SunBurn, but was very impressed with the capabilities of the rendering layer and decided to pick up a Pro license. I've only been dabbling at the moment, but I did have a couple of questions/requests that I was hoping could be addressed. My apologies if these have been covered...