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  • Camera follow or attach camera

    Newbie here again. I've been working on this problem for 3 days or so now. I'm trying to make a camera follow my character in a game I made using the GameManagementSample. I found that if I type my game score code into the GamePlayScreen.cs it shows on the screen the way I want. But I can't...
    Posted to Using SunBurn (Forum) by awethem on 09-12-2012
  • getting started with physics player movement etc...

    Hello. I have just recently bought the sunburn game engine and I am very excited to start using it . but first I have a few questions. I have just recently begun programming but I know enough to get by but I need help getting started. For instance does anyone know a good tutorial on player movement....
  • Custom Effect : atlas texture tiling

    Hi all, I just want to ask if SunBurn has support for custom texture address modes for tiling Atlas textures? If none, will I still be able to use SunBurn's lighting functionality even if I create a custom shader to implement custom texturing & texture tiling for Atlas textures? (sorry for the...
    Posted to Using SunBurn (Forum) by turontooter on 09-06-2011
  • Re: A little confused about directional lights on WP7

    Hi John, thank you for info, I apologize but there are another stupid questions: - In editor I mapped all lights, when I check "Light Mapped" checkbox why the light off? It's normal? - I tried to insert the lights, mapping, but when I relight the scene the lights are always off, why? -...
    Posted to Using SunBurn (Forum) by Kafar on 08-11-2011
  • Re: A little confused about directional lights on WP7

    Hi John, talking about WP7 only I built my 3D city and now I setting the lights into the streets in SunBurn editor, with "light mapping" checkbox enabled. In the code I using some statements of the Light Mapping sample, so my code about lighting management using bloom hdr etc. When I run my...
    Posted to Using SunBurn (Forum) by Kafar on 08-11-2011
  • Runtime Lightmapping of Procedurally Created Levels

    Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
    Posted to Using SunBurn (Forum) by turontooter on 06-16-2011
  • Some question about FPS game with Sunburn engine

    Hi guys, I'm studying about game developing and I have just tried Sunburn to create a FPS game based on XNA 4.0. I found a topic that includes an example of creating First Person Shooting camera here: http://www.synapsegaming.com/forums/t/1484.aspx I 've tried to modify the code by following...
    Posted to Using SunBurn (Forum) by convitza on 06-12-2011
  • Collision with code built scene object

    The player is an skinned mesh using sgmotion so it is created in code. I am having trouble getting the player scene to collide with static object in the scene. skinnedModekObject = new SceneObject(skinnedModel.Model); skinnedModekObject.ObjectType = ObjectType.Dynamic; skinnedModekObject.CollisionType...
    Posted to Using SunBurn (Forum) by Greg Paterson on 02-08-2011
  • Artifacts on AlphaTest Effect

    I've run into a strange occurrence on a billboard I'm using on a 3D model with the texture alpha. I wanted to post to see if anyone had any ideas. Note the black outlines apparent on certain portions of the transparent alpha. Additionally, the card appears to have a black outline on the unclipped...
    Posted to Using SunBurn (Forum) by JoeGrouch on 02-08-2011
  • General 2.0 Update Questions

    I'm relatively new to SunBurn, but was very impressed with the capabilities of the rendering layer and decided to pick up a Pro license. I've only been dabbling at the moment, but I did have a couple of questions/requests that I was hoping could be addressed. My apologies if these have been covered...
    Posted to Using SunBurn (Forum) by JoeGrouch on 01-28-2011
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