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Hey, I'm making a top-down 2d stealth game. I want it to have multiple shadowcasting lights like in this vid: http://www.youtube.com/watch?v=mVlYsGOkkyM&feature=fvst Most importantly, I need to know how much light is being cast on a certain point or sprite. Is there an easy way to achieve this...
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Hello. Is there any IDE for development? Where i can download Engine before buying it? Can i use IDE for WP7 development?
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Hi guys, I am writing this because I can not find anything about this in existing postings. Does SunBurn support: * 2D sprite collision detection? * 2D sprite level editing in the level editor? Thanks in advance. Regards.
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Hello, I'm in the process of making a 2d game, and I was wondering about the performance cost of using lots of point lights (perhaps over a hundred). Is it the same as in 3d? Also, are there any other things I should know about before integrating Sunburn into the game (This won't be for a little...
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Hi John, The sprite sheet resource and it's accompanying normal maps in this example appear to have been made from a 3D model. I've tried making normal maps for a model using Blender by replacing the models materials with a white 100% ambient lit texture, applying a black fog (or Mist) over the...
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I almost have the credit card out ready to make a purchase after several disappointments with other engines.Been working 6 months on a title to consider a re-write in Sunburn. Would like to ask the dev team or other developers out there through experience what sunburn can and cant do especially in terms...
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Hello, I was adding and trying to test a new texture on the 2d deferred starter kit project, but no matter what, I always get this exception: "Deferred rendering does not support non-deferred effects (SceneObject ''). Make sure effects derive from IDeferredObjectEffect or model processors...