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  • XNA 4.0 Refresh Animation Changes

    Hey guys, Over this past weekend I finally got around to installing XNA 4.0 Refresh, so I'd be able to begin testing SunBurn 2.0.17. After I did though, I noticed some of the rigid body animation in my projects started having some serious transform issues. Scale looked correct, but rotation and translation...
    Posted to Using SunBurn (Forum) by Nate "Vulture" on 12-12-2011
  • Avatar and Sunburn woes

    So I started moving my Avatars out of straight XNA rendering and into Sunburn and I have a few screenshots and a few issues. First of all, some background on how I'm doing this. My project uses Sunburn 2.0.14.2, IGF v0.4.0.1 and FlatRedBall April 2011 (latest). FRB is only for 2D menus and sprites...
    Posted to Using SunBurn (Forum) by gouldcomputing on 04-30-2011
  • Reusing animations

    Hi! I'm trying to do a game where there are lots of different characters using the same animations. As there should be lots of animations, the animation data in size will be a lot bigger than its models, so I think it's a waste of time to add all the animations to all the characters when the...
    Posted to Using SunBurn (Forum) by KakCAT on 12-30-2010
  • [SgMotion]Problems with animations

    Hi, A few days ago I purchased an animated 3D Model, which I want to use for my new game, so I loaded it into Sunburn and tried to play the animation with sgmotion. But I got some strange results, the sword and shield of the character model had some kind of offset. I uploaded a video, which shows the...
    Posted to Using SunBurn (Forum) by Kevin31 on 12-13-2010
  • sgMotion, cannot use .X or .FBX

    Hey, I have 5 models, I am attempting to animate in Sunburn via sgMotion. ALL give me the same error. An unhandled exception of type 'System.ArgumentException' occurred in SynapseGaming-SunBurn-Community.dll Additional information: Effects that implement skinning require object vertex buffers...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 09-03-2010
  • Stretched model problem

    Hi, I have a problem with my skeletal model that I've imported in the skinnedmodel example. If I export the fbx file with a normal standing pose it works great, but when I load a different biped on the model in max and then export to fbx, it's all stretched out ingame while in max and other 3d...
    Posted to Using SunBurn (Forum) by RoelCoucke on 03-06-2010
  • Loading Content

    As many have done before i need to create the Content Viewer for my team. I have viewing normal meshes and animated meshes but what i really need is to be able to load these meshes from an outside source using say File\Open on a menu. The main problem i come accross is loading the content and choosing...
    Posted to Using SunBurn (Forum) by Dave on 02-25-2010
  • SkinnedModel Deferred

    Hi all, I'm trying to convert the skinned model example (downloaded from this site) from forward rendering to deferred rendering to integrate it in our engine. When I run I get the following error: System.Exception was unhandled Message="Deferred rendering does not support non-deferred effects...
    Posted to Using SunBurn (Forum) by Wim Vancoillie on 01-11-2010
  • XNAnimation

    Hi, I m using other animation component, XNAnimation is a skeletal animation library for XNA. I change content processing to "LightingSystemModelProcessor" and run ok. But, I m limited 59 bones with SunBurn that cause error ifs put more, and XNAnimation supports models with until 80 bones....
    Posted to Using SunBurn (Forum) by Pérsio Flexa on 09-22-2009
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