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  • Importing Daz3D Studio 4.5 Pro animated character model into Sunburn

    I created an animated 3D character in Daz3D 4.5 Professional, exported it to .fbx format and tried to import it onto my XNA game using Sunburn and got this: Unable to build asset. -Building content threw NullReferenceException: Object reference not set to an instance of an object. - at SgMotionPipeline...
    Posted to Using SunBurn (Forum) by Derrick on 03-21-2013
  • a bunch of questions

    Hi to all, i have some question. i use sgmotion and i'd like to have a character with one skeleton only and be capable of walking, running, jumping with the lower body and at the same time hold a gun, shoot, swing a sword with the upper body. in an old project i've managed to achieve my purpose...
    Posted to Using SunBurn (Forum) by Vittorio Messina on 03-10-2013
  • intro video

    I can't find any answer here on the forums for this one. How do you make an intro video right after the sunburn splash screen ? Right now im stuck on trying to make my character controller work, so i thought id work on something else for a break from the problem. The intro video would be the company...
    Posted to Using SunBurn (Forum) by awethem on 09-21-2012
  • How to stop animation after object/model stop moving?

    Hello, I have the object/model the player will move trough keyboard input and when that happens the model starts animating the walking, when the player stops moving, I want to make that animation stops, since the player is not moving, well no walking animation should be used. The thing is that how to...
    Posted to Using SunBurn (Forum) by jgarcia1114 on 06-10-2012
  • Debugging camera view

    I'm getting this really weird effect with my chase camera: Any ideas why? I'll upload my source...
    Posted to Using SunBurn (Forum) by Derrick on 03-25-2012
  • XNA 4.0 Refresh Animation Changes

    Hey guys, Over this past weekend I finally got around to installing XNA 4.0 Refresh, so I'd be able to begin testing SunBurn 2.0.17. After I did though, I noticed some of the rigid body animation in my projects started having some serious transform issues. Scale looked correct, but rotation and translation...
    Posted to Using SunBurn (Forum) by Nate "Vulture" on 12-12-2011
  • Avatar and Sunburn woes

    So I started moving my Avatars out of straight XNA rendering and into Sunburn and I have a few screenshots and a few issues. First of all, some background on how I'm doing this. My project uses Sunburn 2.0.14.2, IGF v0.4.0.1 and FlatRedBall April 2011 (latest). FRB is only for 2D menus and sprites...
    Posted to Using SunBurn (Forum) by gouldcomputing on 04-30-2011
  • Reusing animations

    Hi! I'm trying to do a game where there are lots of different characters using the same animations. As there should be lots of animations, the animation data in size will be a lot bigger than its models, so I think it's a waste of time to add all the animations to all the characters when the...
    Posted to Using SunBurn (Forum) by KakCAT on 12-30-2010
  • [SgMotion]Problems with animations

    Hi, A few days ago I purchased an animated 3D Model, which I want to use for my new game, so I loaded it into Sunburn and tried to play the animation with sgmotion. But I got some strange results, the sword and shield of the character model had some kind of offset. I uploaded a video, which shows the...
    Posted to Using SunBurn (Forum) by Kevin31 on 12-13-2010
  • sgMotion, cannot use .X or .FBX

    Hey, I have 5 models, I am attempting to animate in Sunburn via sgMotion. ALL give me the same error. An unhandled exception of type 'System.ArgumentException' occurred in SynapseGaming-SunBurn-Community.dll Additional information: Effects that implement skinning require object vertex buffers...
    Posted to Using SunBurn (Forum) by 2.0 Studios on 09-03-2010
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