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In my game I have the camera just behind the player. I have it set up so the camera will follow the player and always be the same distance behind them, So a standard 3rd person camera. However, an issue with this is that if the player goes up to an object/model in the game and then turns around so their...
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I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
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Newbie here again. I've been working on this problem for 3 days or so now. I'm trying to make a camera follow my character in a game I made using the GameManagementSample. I found that if I type my game score code into the GamePlayScreen.cs it shows on the screen the way I want. But I can't...
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I'm getting this really weird effect with my chase camera: Any ideas why? I'll upload my source...
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Ok so I have already made a game project which I like I will have to make a new one right. And do the camera functions work like plugins in the editor? THANKS!
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Hello I have just recently gotten sunburn indie and was wondering how to make a first person camera for my game. any help is appreciated! THANKS!
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Hi, I'm trying to achieve a projection something like Legend: Hand Of God, there is 2 options pop in to my head, 1: Use Orthographic 2. Use PerspectiveFieldOfView Which one is best for my achievement?, and someone can tell me the angles for that kind of view? (X: 0, Y: 60, Z: 45 for example.) Thank...
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Hi guys, I merged the two editor object-placement threads. Objects are always placed in front of the camera, the placement is based on the camera location, direction, and object bounds. The scale comes from the Default Object Scale property in the scene environment. No rotation is applied. We'll...
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Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
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G'day, We are attempting to convert our project up to 1.3.1. It runs, but has some issues. Mainly that until we move the camera, it all looks fine. Then everything degenerates into these wierd artifacts, with peices of geometry not rendering, or being sliced up. I don't really know how to describe...