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Hi everybody! I have been out of the XNA scene for quite some time, but am trying to get back into it. There is one game in particular that I've shelved, but I want to get it running again and polished so I can finally get it out on the Marketplace. It is a 2D game, and the core logic of the game...
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I have just sign-up with Synampse Gaming and have the Sunburn Developer Hub by downloading. The levelo of my machine has all the requirements fulfilled. This is the first full release of SunBurn 1.2, which includes XNA 3.1 support. Many of SunBurn’s... When I attempt to download Custom Effects...
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Hi, I am trying to create a starfield using individual vertexes positionned randomly and uniformly on the surface of a sphere. I already used this technique with XNA but it seems that since 1.3, I cannot see how to do it anymore. http://www.synapsegaming.com/wikis/sunburn_1_0_docs/custom-geometry.aspx...
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Hy I am just beginning to adapt my game engine to the Sunburn rendering system. But after having a shallow look over the different samples and the documentation I am a little bit confused. There seem to be two rendering modes forward and deffered. From the experiance with my own rendering system I would...
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Hi John, I take this opportunity to propose the topic for a new tutorial: a Material System tutorial. I think that might be useful to make a tutorial that shows how to make basic materials with SunBurn, ie. metal, plastic or glass. What do you think about that? Kenshin
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Hi, first of all congratulations on SunBurn, is a very interesting piece of software. I'm beginning now to study the system, unfortunately I have to say that the lack of documentation is a penalty for me. Please, when will be ready a more complete documentation? Cheers, Kenshin